Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
16 stars 6 forks source link

Damage system #14

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Need some sort of damage system for submarines and fleet ships. Fleet ships can use a universal damage system (I think Silent Hunter 5 had 215 damage zones between all types of vessels) but submarines will need more advanced since they have less compartments but more tank and also flood quickly since they displace less water. They are also usually full of more water onboard (ballst tanks, trim tanks, neg. tank, water tanks, fresh water tanks, sanitary tanks).

Damage needs to be calculated by small & large arms fire, fire, flooding, torpedoes, depth charges, rockets and water pressure changes (pressure waves) in general.

The full system will take a long time to perfect but a basic system allowing ships to slowly sink when hit below the waterline should be implemented at least by alpha 0.02.