Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
16 stars 6 forks source link

Russian and US Surface Ships #17

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Need at least a few basic ships for the alpha 0.01 release to torpedo and shoot. At least 1 warship and 2 merchant ships for each country. Ships are usually seen at a distance so its really just primitive shapes with textures applied and then either cut up into seperate meshes for when they are destroyed or use the ez fracture asset or whatever its called in Unity to destroy meshes.