A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
[Feb 10. 2015]
The one thing I really cant model is characters. While its not at the top of the list right now, its definitely a weak spot, since they will need complex animations.
[Feb 12. 2015]
For alpha release 0.01 the only things needed are
-Static regular sailor character
-Static officer character
-Rigged Hyman G. Rickover character for the intro/game trailer (See the issue with his name in it)
Blender and Unity go well together, I think Rigify goes well with Mechanim too. Either way unity supports collada and a few other rig types I'll have to double check the documentation.
[Feb 10. 2015] The one thing I really cant model is characters. While its not at the top of the list right now, its definitely a weak spot, since they will need complex animations.
[Feb 12. 2015] For alpha release 0.01 the only things needed are -Static regular sailor character -Static officer character -Rigged Hyman G. Rickover character for the intro/game trailer (See the issue with his name in it)
Blender and Unity go well together, I think Rigify goes well with Mechanim too. Either way unity supports collada and a few other rig types I'll have to double check the documentation.