Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
16 stars 6 forks source link

Upgrade Points System v1.0 #24

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Upgrade points system version 1.0 overview (Not needed for alpha release 0.01)

For alpha release 0.02 I'd like to code a basic upgrades point system. This will be the core of the game to upgrade your crew & officers passive/active abilities, upgrade your boat, buy torpedoes/missiles/food/spare parts, award medals to crew members etc.

For v1.0 so far I'm just thinking of starting with gaining upgrade points at a predetermined amount per patrol (if the game gets that far by then) and having to spend them to buy torpedos/missles/food and POSSIBLY the crew system, but that will probly be better left to a later revision.