A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Need to code a towed sonar array fairly early, at least the basics of extending/stopping/retrieving it and the increased sonar ability you get when using it due to not as much machinery/screws noise by alpha release 0.02.
This will be updated as ideas and time gets closer to alpha 0.02 release date but its a core game idea thats needed.
Need to code a towed sonar array fairly early, at least the basics of extending/stopping/retrieving it and the increased sonar ability you get when using it due to not as much machinery/screws noise by alpha release 0.02.
This will be updated as ideas and time gets closer to alpha 0.02 release date but its a core game idea thats needed.