A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Need to code the different ship sonar systems and one that will be needed, especially when spherical bow shaped submarines become available (early 60's) need to code the so called bow mounted spherical sonar array.
More details will be added as work begins and as we get closer to alpha 0.03 release.
Need to code the different ship sonar systems and one that will be needed, especially when spherical bow shaped submarines become available (early 60's) need to code the so called bow mounted spherical sonar array.
More details will be added as work begins and as we get closer to alpha 0.03 release.