A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Personally I have to learn more C++ before I can take this project to the heights I want by myself, so until I do that, or until volunteer coders come along, then im currently off-loading this project into my 'hobby' category. Its not abandoned just not my 100% number one priority now.
Personally I have to learn more C++ before I can take this project to the heights I want by myself, so until I do that, or until volunteer coders come along, then im currently off-loading this project into my 'hobby' category. Its not abandoned just not my 100% number one priority now.