Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
16 stars 6 forks source link

Getting Underwater to work #3

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Will need to figure out how to get underwater views to work (see "Odival Ocean Test" in the Full Unity Test Projects Folder) seamlessly when a wave goes over the camera. Not high priority because the only time it will be needed is when a camera view is added that allows the player to "no clip" basically on "Easy" difficulty settings.

Nsomnia commented 9 years ago

Tested Odivals water/underwater system. I think with enough re-coding in implementing scrawks and most importantly Head@Hunters editor controls modified to our needs its a very viable solution and completely open source.