A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Need to code a way to guide wire-guided torpedos. Perhaps a small screen comes up when your firing them and you use the num-pad or arrow keys with a few UI buttons for homing type and detonator type etc.
Need to code a way to guide wire-guided torpedos. Perhaps a small screen comes up when your firing them and you use the num-pad or arrow keys with a few UI buttons for homing type and detonator type etc.