A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Code a system for random part failure so that you need to assign a team to fix it which takes time, critical equipment gets fixed faster and breaks down less often, spare parts allow you to fix things faster. Shouldnt be annoying and should be an option for difficulty settings (different issue).
Code a system for random part failure so that you need to assign a team to fix it which takes time, critical equipment gets fixed faster and breaks down less often, spare parts allow you to fix things faster. Shouldnt be annoying and should be an option for difficulty settings (different issue).