A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Need a save/load system for either a alpha 0.01 hotfix or alpha 0.02. Save the location of the player and any enemys within a certain distance or only allow saving in port maybe?
Need a save/load system for either a alpha 0.01 hotfix or alpha 0.02. Save the location of the player and any enemys within a certain distance or only allow saving in port maybe?