Open Nsomnia opened 9 years ago
Blender has addons for this, but it may not be the best tool for this. It may be nessecary to seperate each major part indidivually and recombine and re-parent it in Unity, this way we can get more normal map quality at the expense of FPS. Balancing act for sure.
Since I'm modelling each compartment in Blender till its full/mostly full and UV unwrapping as I go along, models will need to be decided on what to combine into texture atlases. Modern computers can handle 4k textures so need to take that into consideration.