Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
16 stars 6 forks source link

Texture Atlas #5

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Since I'm modelling each compartment in Blender till its full/mostly full and UV unwrapping as I go along, models will need to be decided on what to combine into texture atlases. Modern computers can handle 4k textures so need to take that into consideration.

Nsomnia commented 9 years ago

Blender has addons for this, but it may not be the best tool for this. It may be nessecary to seperate each major part indidivually and recombine and re-parent it in Unity, this way we can get more normal map quality at the expense of FPS. Balancing act for sure.