A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
Allow the player to take screenshots and ideally, view them from the main menu. Could have a periscope camera as well as a "glory shot" moment where the player gets to see the destruction of something as well as a freeze frame with free camera movement picture system.
Allow the player to take screenshots and ideally, view them from the main menu. Could have a periscope camera as well as a "glory shot" moment where the player gets to see the destruction of something as well as a freeze frame with free camera movement picture system.
This will help promotion early on too.