Nsomnia / ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.
GNU General Public License v2.0
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Model The Atk_Ctr & Cmd_Ctr Compartment #7

Open Nsomnia opened 9 years ago

Nsomnia commented 9 years ago

Finish modelling the attack center and command center so that it at least looks half decent and mostly historically accurate. This will be the first explorable part of the ship in the first release of the game.

Nsomnia commented 9 years ago

Feb 12th I updated the .blends folder to include a seperate .blend for every compartment with a small text file window open when you open the .blend indicating what compartment it is, some details about it, reference images to look at and emptys indicating the forward (FWD) and after (AFT) ends.