NuclearMonster / kwaak3

Automatically exported from code.google.com/p/kwaak3
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Revision information #63

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Im sorry for this issue, but i simply cannot find another means of
contacting you, if you could give me your email im sure we could work
together on this project

The reason i made this issue was to state that this source base was around
~1562 ioquake3 SVN. For future modders and developers information

Original issue reported on code.google.com by eg.pub...@gmail.com on 16 May 2010 at 2:06

GoogleCodeExporter commented 9 years ago
This is a patch of the current changes, most of the changes are kwaak3 related 
only,
you may or may not find bits of SVN changes that aren't needed....

Original comment by eg.pub...@gmail.com on 16 May 2010 at 2:10

Attachments:

GoogleCodeExporter commented 9 years ago
Others had no problems finding me (I think you can click on my nick here and can
email me but not sure). Anyway it is just my 'nick' on gmail.

Original comment by thunderb...@gmail.com on 16 May 2010 at 8:53

GoogleCodeExporter commented 9 years ago
If I have time I might add the patch. I'm in quite a busy period right now and 
for
that reason haven't had time yet for kwaak3. We like to add a mobile branch to 
ioq3.
It would be best if work can be spent on that. It will make life easier for 
everyone
later on. The main obstacle is the OpenGL ES part
(http://bugzilla.icculus.org/show_bug.cgi?id=3721). If that is sorted out + 
cleaned
up + fixed, the ioq3 mobile branch can be started. We hope to have all ports 
stay
together.

Original comment by thunderb...@gmail.com on 16 May 2010 at 9:07

GoogleCodeExporter commented 9 years ago
No no. That patch is just for other modders that 
want to dev for android. Also that link is gone.

Original comment by eg.pub...@gmail.com on 16 May 2010 at 9:15