NuclearPowered / Reactor

Modding api for Among Us
https://reactor.gg
GNU Lesser General Public License v3.0
225 stars 43 forks source link

Update to Among Us v2024.8.13 (push to master) #88

Closed Alexejhero closed 1 month ago

Alexejhero commented 1 month ago

Didn't know that the release cycle was based on tags, and I can't push this to master without another pr, so ¯\_(ツ)_/¯

Scuffed, i know

Janniku9 commented 1 month ago

After using the latest version of this branch I've started encountering a weird bug.

When I send a chat message by clicking the send button my chat completely breaks. Every time I press any key while the chat is open and focused it throws and ArgumentOutOfRangeException and cancels the key press in chat. So I'm no longer able to write anything in chat.

image_2024-08-16_08-58-15

Alexejhero commented 1 month ago

@Janniku9 Can you please post your log from %userprofile%/AppData/LocalLow/Innersloth/Among Us/Player.log so that we can get a full unity stack trace?

Janniku9 commented 1 month ago

@Alexejhero Sure, Here's the relevant part of the log:

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Full log ``` Creating GameManager: Normal UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameManagerCreator:CreateGameManager(GameModes) d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) InnerNet.InnerNetClient:b__100_0(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 25728. Total: 34.711200 ms (FindLiveObjects: 1.137500 ms CreateObjectMapping: 0.909300 ms MarkObjects: 32.543400 ms DeleteObjects: 0.120400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25728. Total: 33.931700 ms (FindLiveObjects: 0.766100 ms CreateObjectMapping: 0.389200 ms MarkObjects: 32.758300 ms DeleteObjects: 0.017700 ms) Rewired: [WARNING] No Action exists for Action Id 0. You can create Actions in the editor. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) Rewired.Logger:LogWarning(Object) paNYZVZdGkqIiKTEaBSIfSDRqvP:eOogNkHVebfNvtXbyrtObCMihuM(Int32) rPqDGiaNrBrSNDKPFWLaHekLakh:IWQsIzDKHryDxfTRfgylUCiwwSw(Int32, Int32, Boolean) Rewired.Player:GetAxisRaw(Int32) ManualScrollHelper:Update() New controller connected, updating current input state UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleJoystick:ReapplyCurrentInputState() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) HudManager:SetTouchType(ControlTypes) ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() No valid glyph collection for Keyboard, using default UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action TaskConfirmTertiary UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element E on controllerKeyboard UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action ButtonStart UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action Pause UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action ButtonChat UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element R on controllerKeyboard UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element F on controllerKeyboard UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action QuickChatOpen UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action ButtonBan UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action MenuVerticalAlt UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action ButtonKeyboard UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() GlyphCollection.FindGlyph: No elements bound to action ChatSend UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlyphCollection:FindGlyph(Int32, ErrorCode&) ActionMapGlyphDisplay:UpdateGlyphDisplay() System.Threading.ThreadStart:Invoke() ActiveInputManager:OnLastActiveControllerChanged(Player, Controller) System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs) LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller) LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32) LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller) IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller) rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah() rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: startIndex at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:LogException(Exception, Object) Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```
js6pak commented 1 month ago

@Janniku9

When I send a chat message by clicking the send button my chat completely breaks. Every time I press any key while the chat is open and focused it throws and ArgumentOutOfRangeException and cancels the key press in chat. So I'm no longer able to write anything in chat.

Should be fixed by 5dafd7f9dce135bd4048fd2acfd6983f25991d94

js6pak commented 1 month ago

Merged manually

Janniku9 commented 1 month ago

it works now 👍 thanks