This PR fixes an error in the documentation that states that "FixedUpdate is ran every frame".
This is in fact not true. FixedUpdate is ran every physics update. It is frame rate independent and is only called a set number of times per second, hence the name FixedUpdate.
Hi!
This PR fixes an error in the documentation that states that "FixedUpdate is ran every frame".
This is in fact not true. FixedUpdate is ran every physics update. It is frame rate independent and is only called a set number of times per second, hence the name FixedUpdate.
Unity Documentation for fixed update: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html