NucleoidMC / fantasy

Library to support creating dimensions at runtime
GNU Lesser General Public License v3.0
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Custom seed not working #14

Closed Unreal852 closed 1 year ago

Unreal852 commented 2 years ago

Hello, i'm using this lib to create persistent worlds but there is a catch, the seed i set in the RuntimeWorldConfig is being ignored and all the worlds i create are using the same seed as my overworld instead of my custom one. I'm using Minecraft 1.19.2 and Fantasy 0.4.6+1.19.2

PinkGoosik commented 2 years ago

you can pass seed directly to chunk generator with ChunkGenerator#withSeed(seed) image

Unreal852 commented 2 years ago

With which version do you do that ? i don't have the withSeed method in 1.19.2

PinkGoosik commented 2 years ago

oh damn it's 1.18.2