Currently, the ThreadedAnvilChunkGenerator class in vanilla initializes the noise configuration by obtaining settings from a NoiseChunkGenerator instance:
However, this implementation does not support noise configurations for chunk generators that are not an instance of the NoiseChunkGenerator class. Fantasy should rewrite this code with a mixin to look more similar to the following:
Currently, the
ThreadedAnvilChunkGenerator
class in vanilla initializes the noise configuration by obtaining settings from aNoiseChunkGenerator
instance:However, this implementation does not support noise configurations for chunk generators that are not an instance of the
NoiseChunkGenerator
class. Fantasy should rewrite this code with a mixin to look more similar to the following: