Closed Aareon closed 2 months ago
var worldConfig = RuntimeWorldConfig() .setDimensionType(DimensionTypes.OVERWORLD) .setGenerator( new VoidChunkGenerator( server.getRegistryManager().get(RegistryKeys.BIOME) .getEntry(BiomeKeys.PLAINS).get() ));
This works for me, although I currently have some issues with floating entities when a client first joins - don't think its related though. It is only for the void dimension, but you could step into the voidChunkgenerator code and check what it does exactly and replicate that.
Thanks @begrs I'll check it out!
update: it works perfeclty using it as I suggested. My issue was that for some reason a player joining a temporary dimension from the start, still had the overworld loaded in client side.
@Aareon please close the issue if it worked for you too :)
Not sure if it's feasible, but if it would be possible, can there be a method to set a specific biome for a dimension? Or if anyone has any guidance as to how to make something like this works. All input is appreciated!