Currently, tracked data resets when a player is teleported into a game space. As a result, skin layers and hand preference will be reset to the default values rather than the values chosen by the player. To fix this issue, an additional packet should be sent containing data tracker data.
Currently, tracked data resets when a player is teleported into a game space. As a result, skin layers and hand preference will be reset to the default values rather than the values chosen by the player. To fix this issue, an additional packet should be sent containing data tracker data.