Normally, when you ignite a creeper it should flash before exploding. However, when you use flint and steel on a creeper it just immediately explodes without flashing. This should be quite easy to fix as it is just a matter of copying the code from the normal explosion (as it works there) to onInteract part of the script so I would appreciate it if this gets fixed soon.
How to replicate:
Spawn a creeper
Get a flint and steel
Use it on the creeper
Configuration
Link to debugpaste:
N/A
Config:
# config version, do not edit!
config-version: 11
entities:
# how often the spawn task should run
# in ticks, 20 ticks = 1 second
# use 0 to disable entity spawning
autospawn-ticks: 200
# how often the despawn task should run
# in ticks, 20 ticks = 1 second
# use 0 to disable entity despawning
despawn-ticks: 12000
# do not spawn entities in these worlds
worlds-spawning-disabled: "exampleworld1, exampleworld2"
# spawning limit settings
# per player, in 100 blocks range
autospawn:
bat: 1
blaze: 2
chicken: 2
cod: 2
cow: 2
creeper: 2
dolphin: 1
donkey: 1
enderman: 1
ghast: 2
husk: 2
horse: 2
magmacube: 2
mooshroom: 2
ocelot: 2
parrot: 1
pig: 2
polarbear: 2
pufferfish: 1
rabbit: 1
salmon: 3
sheep: 2
skeleton: 2
slime: 2
spider: 2
squid: 2
stray: 2
tropicalfish: 2
turtle: 2
witch: 1
witherskeleton: 2
wolf: 2
zombie: 2
zombiepigman: 3
other:
# mob spawner spawning range
spawner-spawn-range: 8
# don't reduce spawn eggs if there is same entity already in the spawner (non vanilla behavior)
do-not-waste-spawn-eggs: false
# give xp drops straight to player
use-no-xp-orbs: false
# do not spawn mobs this near to spawn area
spawn-no-spawning-area: 1
# kill entities instead of despawning them
kill-mobs-on-despawn: false
Info
This is:
Your issue / suggestion
Normally, when you ignite a creeper it should flash before exploding. However, when you use flint and steel on a creeper it just immediately explodes without flashing. This should be quite easy to fix as it is just a matter of copying the code from the normal explosion (as it works there) to onInteract part of the script so I would appreciate it if this gets fixed soon.
How to replicate:
Configuration
Link to debugpaste:
Config: