Nukkit-coders / MobPlugin

Add animals and monsters including AI, spawning and spawners to Cloudburst Nukkit
https://nukkitx.com/resources/mobplugin.3/
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Weird AI behaviour with water #193

Open mkikets99 opened 4 years ago

mkikets99 commented 4 years ago

Info

This is:

Your issue / suggestion

Mobs wanted to swim? In original all mobs didn't want to go into the water... But what I see? I see this: photo_2020-08-10_10-14-54

Configuration

Link to debugpaste:

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Config:

# config version, do not edit!
config-version: 13

entities:
  # how often the spawn task should run
  # in ticks, 20 ticks = 1 second
  # use 0 to disable entity spawning
  autospawn-ticks: 200
  # how often the despawn task should run
  # in ticks, 20 ticks = 1 second
  # use 0 to disable entity despawning
  despawn-ticks: 12000
  # do not spawn entities in these worlds
  worlds-spawning-disabled: "exampleworld1, exampleworld2"

# spawning limit settings
# per player, in 100 blocks range
autospawn:
  bat: 0
  blaze: 2
  chicken: 2
  cod: 2
  cow: 2
  creeper: 2
  dolphin: 1
  donkey: 1
  enderman: 1
  ghast: 2
  husk: 2
  horse: 2
  magmacube: 2
  mooshroom: 2
  ocelot: 2
  parrot: 1
  pig: 2
  polarbear: 2
  pufferfish: 1
  rabbit: 1
  salmon: 3
  sheep: 2
  skeleton: 2
  slime: 2
  spider: 2
  squid: 2
  stray: 2
  tropicalfish: 2
  turtle: 2
  witch: 1
  witherskeleton: 2
  wolf: 2
  zombie: 2
  zombiepigman: 3
  fox: 2
  panda: 1
  drowned: 2

other:
  # mob spawner spawning range
  spawner-spawn-range: 8
  # don't reduce spawn eggs if there is same entity already in the spawner (non vanilla behavior)
  do-not-waste-spawn-eggs: false
  # give xp drops straight to player
  use-no-xp-orbs: false
  # do not spawn mobs this near to spawn area
  # set -1 to disable
  spawn-no-spawning-area: -1
  # kill entities instead of despawning them
  kill-mobs-on-despawn: false
  # enable mob spawner blocks
  spawners-enabled: true
  # custom enderman max spawns rule for the end world
  end-enderman-spawning: 10