Open Creeperface01 opened 7 years ago
@Creeperface01 Are you using https://github.com/PocketDreams/SequinLand/pull/25 ? I had the same issue, and it was caused by that.
no, i'll try it but can you tell me what part of nukkit's tick causes it?
chunk loading and entity tick?
i don't think 1 milisecond will solve this
and ticking without sleep will cause permanent server 100% load won't it?
and with 1 player
Maybe data corruption? I can't think of any other reason unloading a chunk would take 500+ ms.
its world generated in spigot, and it happens with any world i generate there
i don't know what world should I use... nukkit world lags the client and PC world lags the server... one better than the other
OK another report https://timings.aikar.co/?id=373f185c94b64840acea9f6e9b6c4e0f world: https://www.dropbox.com/s/mknquyyatmqug0j/uhc-2.zip?dl=0 nukkit.yml: https://www.hastebin.com/uxucenuviz.bash
@Tee7even can you give me some advice please?
but it doesn't happen on all worlds, i thought it happens only on survival worlds but it happens even on my flat world
@MagicDroidX @Snake1999 @Pub4Game @Tee7even can you say something to this?
ok I'll try to add better timing to this part of server tick and tell you better info what causes it
@DaMatrix Just by the way if it would occur on https://github.com/PocketDreams/SequinLand/pull/25, then it wouldn't be a Nukkit issue.
can you send Existing link? :D
Ugh, I just copied and pasted what @DaMatrix wrote.
https://timings.aikar.co/?id=032085f3de5f4e67a685cda3f1ba3ba4
timing report from my server, idk if its a nukkit issue or plugin (MobPlugin)