Closed TwinShards closed 11 months ago
Add RGB/Brightness setting for each blocks emitting light.
I most likely won't be adding this unless Iris adds a color-picker control for shaders, as having a thousand separate RGB sliders would suck to both maintain, and use.
Add Texture brightness option for blocks with bright texture like nether wood's veins for example.
The apparent brightness (not light casted onto other objects) is controlled by the resource pack emission; you want to use an OldPBR or (preferably) LabPBR enabled pack. You can adjust the overall range/max value of emission in Material settings.
Also, Fog Option to reduce/remove fog in water/lava and in the nether
I'll consider this.
I probably won't be adding any ore lights though, past the option now for full iron/emerald/redstone/etc blocks
You can now use this tool (with latest github/dev only) to change light colors Extra shader editor
-Add RGB/Brightness setting for each blocks emitting light.
-Add Texture brightness option for blocks with bright texture like nether wood's veins for example.
List of blocks (wich could be emitting light with shader)/with bright texture i have in mind:
-RedStone: Detector/Powered/Activator Rail, Observer -All Sculk blocks -Glow Berry Vines(without berries) -Crimson/Warped Stem/Hyphae -Ender Dragon Egg
All ores: -Gilded BlackStone -Quartz Ore -(Nether) Gold Ore -Iron Ore -Copper Ore -RedStone Ore/Block -Emerald Ore/Block -Diamond Ore/Block -Lapis Ore/Block -Amethyst; Block, Budding,
Also, Fog Option to reduce/remove fog in water/lava and in the nether