NumesSanguis / FACSvatar

An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender)
GNU Lesser General Public License v3.0
430 stars 97 forks source link

Help Getting AUs Into Blender #15

Open Mojay1664 opened 4 years ago

Mojay1664 commented 4 years ago

Hi Numes Many thanks for your Blender addon. I can now get Blender objects moving as you described but I cannot get Facsvatar to input au’s into Blender. I have the three Facsvatar env terminals going as in your latest Blender add-on video (plus bzmq and Blender envs) but the data is not showing up in Blender. I notice in the video you have a slightly different panel in Blender titled FACSvatar whereas the version I have is headed BlenderZMQ. Would this make the difference? Also I am not sure what port numbers I should be using. I would appreciate any guidance you can give me to get expressions working in Blender with auto keyframing. Thanks again and I wish you a very merry Christmas.

NumesSanguis commented 4 years ago

Hi Mojay, Sorry that I didn't get around updating the documentation yet.

BlenderZMQ is not related to the FACSvatar project. It is just a tech demo how to get data into Blender in general. What you're looking for is the FACSvatar-Blender add-on (a modification of BlenderZMQ), which you can find here: https://github.com/NumesSanguis/FACSvatar-Blender

The video you're talking about for reference: https://www.youtube.com/watch?v=wGDdDCS3E1g

Merry Christmas to you as well!