Open alextitonis opened 4 years ago
Hey @alextitonis , could you describe in a bit more detail with what you mean with "custom model"? Is this a model generated with MB-Lab, or a model you made yourself? Are we talking about Blender or Unity3D?
If it is a model you made yourself, the Blend Shapes (and the names) have to confirm to the Facial Action Coding System (FACS): https://imotions.com/blog/facial-action-coding-system/ If the Blend Shapes does not match FACS (such as with MB-Lab), a function has to be written that converts the FACS values from OpenFace to the Blend Shapes matching your character.
Hello, i've made it using Blender and working in unity
where can I find the exact names of blend shapes? are the Descriptions from the website of the movements of face?
Hello, i've tried with a custom model with blend shapes for the face (and with another with bones), but it only moves the head, it doesnt change the eyes, mouth etc