NumesSanguis / FACSvatar

An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender)
GNU Lesser General Public License v3.0
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Problem with face bones #22

Open alextitonis opened 4 years ago

alextitonis commented 4 years ago

Hello, i've tried with a custom model with blend shapes for the face (and with another with bones), but it only moves the head, it doesnt change the eyes, mouth etc

NumesSanguis commented 4 years ago

Hey @alextitonis , could you describe in a bit more detail with what you mean with "custom model"? Is this a model generated with MB-Lab, or a model you made yourself? Are we talking about Blender or Unity3D?

If it is a model you made yourself, the Blend Shapes (and the names) have to confirm to the Facial Action Coding System (FACS): https://imotions.com/blog/facial-action-coding-system/ If the Blend Shapes does not match FACS (such as with MB-Lab), a function has to be written that converts the FACS values from OpenFace to the Blend Shapes matching your character.

alextitonis commented 4 years ago

Hello, i've made it using Blender and working in unity

alextitonis commented 4 years ago

where can I find the exact names of blend shapes? are the Descriptions from the website of the movements of face?