Open MonikaGahalawat11 opened 3 years ago
Hi, I was also trying to do the same as mentioned in @MonikaGahalawat11 comment. Same problem is with me as well. I only want to rotate the pose angles of characters not the world coordinates of the scene. Kindly helo.
Hey, thank you for trying out FACSvatar. I haven't come across this problem myself (check on YouTube for "FACSvatar"), so I need some more details.
Can you also make a screen capture of what is happening (e.g. using OBS studio)?
Hi,
In your video as well at time 10-13 minutes when character is animating then background is also animating it is not static. I am using Unity3D which I downloaded from the mentioned link.
I followed the mentioned steps as:
I have not modified anything. The main problem is, I need to see head motion only for 2 sec data and if I see side view it is ok as background is static and when i am using frontal view it is a complete mess as background is not static. I am also attaching the screen capture for both side and front view.
What I want is, in the frontal view only character should animate while background should be static. I hope I am clear now with the problem statement.
If you could help me out, I shall be very thankful to you.
I understand your problem now. This happens because the 1st-person camera is attached to the head of the character.
In my own research experiment, the user was the avatar, so if the user moved his/her head, the avatar should move.
In your case you should detach the camera from the avatar's head and just put it somewhere fixed in the scene (like the 3rd-person view / side view camera). I'm not an expert with Unity3D and camera positioning is just something related to Unity3D in general and not this project in particular, so I won't be able to help you with this aspect (Google will do a better job).
Hope it works out for you!
Actually I am using FACSvatar Unity provided by this project only and not by Unity3D editor. I am also not a person from animation background. There is no settings option given in FACSvatar_Unity3D. Is there any other way to do that? Like by changing any code of rotation.
To change the camera behavior, you need to open the project in Unity3D editor. This cannot be done with Python code. FACSvatar_Unity3D is just a compiled version that is intended as a demo to try it out. To make any modifications, you either need to do it yourself or find someone who can do it for you.
Before I started this project, I never used Unity3D as well. The change you describe is a fairly simple change, so with a bit of learning Unity3D you will be able to do this.
I am trying to visualize videos from Openface using pose angles. The issue I'm having is that the background also rotates along the character's face. How can I stop the background rotation and visualize only character head motion? I'd be thankful for any help in this regard.