Closed dza6549 closed 6 years ago
Thank you for the link and information.
Currently, you can through Blender record the facial expressions as Keyframes. I guess it's not too hard to export those and import in Unity 3D as curves? I'm not that familiar with Unity 3D, but a colleague in my lab is working on some recording function in Unity, so I expect it to be easier in the future.
Hi NumesSanguis
I found another recording project that works OK with your FACSvatar demo head. Might need some polishing to reduce the file size.
https://github.com/newyellow/Unity-Runtime-Animation-Recorder
Cheers
Hi NumesSanguis
Generally animators like to record curves in their software for ease of editing.
The following Github project is a class to record animation curves in Unity and may be helpful to you.
Code (https://github.com/DrunkenMonday/AnimationRecorder)
Article https://www.gamedev.net/articles/programming/general-and-gameplay-programming/how-we-optimized-ragdoll-death-animation-in-unity-r4717/
Cheers