NumesSanguis / FACSvatar

An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender)
GNU Lesser General Public License v3.0
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Recording animation curves in Unity #4

Closed dza6549 closed 6 years ago

dza6549 commented 6 years ago

Hi NumesSanguis

Generally animators like to record curves in their software for ease of editing.

The following Github project is a class to record animation curves in Unity and may be helpful to you.

Code (https://github.com/DrunkenMonday/AnimationRecorder)

Article https://www.gamedev.net/articles/programming/general-and-gameplay-programming/how-we-optimized-ragdoll-death-animation-in-unity-r4717/

Cheers

NumesSanguis commented 6 years ago

Thank you for the link and information.

Currently, you can through Blender record the facial expressions as Keyframes. I guess it's not too hard to export those and import in Unity 3D as curves? I'm not that familiar with Unity 3D, but a colleague in my lab is working on some recording function in Unity, so I expect it to be easier in the future.

dza6549 commented 6 years ago

Hi NumesSanguis

I found another recording project that works OK with your FACSvatar demo head. Might need some polishing to reduce the file size.

https://github.com/newyellow/Unity-Runtime-Animation-Recorder

Cheers