Closed SilentSin closed 5 years ago
Dear SilentSin,
I wanted to have the new Unity3D project that works with the latest master branch uploaded by now, but unfortunately the experiments I'm running are taking more time than expected. Currently I did some hackish approach for my experiment, so I have to clean-up the code before uploading. I hope to have updated the Unity3D project in 2 days. Documentation will take somewhat longer.
OK cool, thanks for keeping me in the loop.
A new Unity3D project has been uploaded that should work with the updated code. Please try again and let me know whether it works :)
It works :)
I also fixed the crash in OpenFaceOffline (the depth sensor in the RealSense camera shows up as a separate device that fails to give a proper width and height, so I just made it skip over any device with 0 size) and I can stream in real time from there as well.
A couple of things I noticed:
Thanks a lot for the work you've done and the help you've given me.
I also had trouble with getting the RealSense camera to work. Good to know what the problem is.
You're welcome :)
Following on from https://github.com/TadasBaltrusaitis/OpenFace/issues/492.
I pasted the MainWindow.xaml.cs straight in and it worked fine, though I do still get the same crash when trying to load webcams so I'll wait for a response on my other issue over there. https://github.com/TadasBaltrusaitis/OpenFace/issues/506
Using
cd
to change the working directory to the folder containing each of the python files before running them seems to have done the trick. I now get both the n_proxy_m_bus.py and pub_facs.py scrolling through lots of data then eventually stopping, but the head in Unity still doesn't do anything. I get the Debug.Logs in ZeroMQFACSvatar.cs for "Setting up subscriber sock" and "sub socket initiliased", but uncommenting the one for "Received messages:" never gets called.