Numos59 / darkrp

Automatically exported from code.google.com/p/darkrp
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Job Categories #335

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
My suggestion is:
It would be nice if under the "Jobs" Tab their were sections for different jobs 
that could be defined in the shared.lua. For example Gun Dealer, Items Dealer, 
and Vehicle Dealer could all be part of Merchant services. This would make it 
alot easier for people to find the job they wanted.

Why this should be in DarkRP by default and not a third party addon:
Because it would have to be an edit of DarkRP itself, as well as the fact that 
it makes jobs alot more organized.

Original issue reported on code.google.com by dyland...@gmail.com on 12 Jun 2010 at 8:55

GoogleCodeExporter commented 8 years ago
I agree with this, but I think another section of shared.lua would be a pain, I 
think it's too full as it is.

I think we need an overhaul of shared.lua, we could change it into;

jobs.lua
agendas.lua
doors.lua
categories.lua

Then this would allow even easier capability for even more things, like group 
chats, in chats.lua :P

Original comment by ch...@watersideway.plus.com on 13 Jun 2010 at 3:29

GoogleCodeExporter commented 8 years ago
Yes it would definately be good to have a folder of sometype with different 
files to make DarkRP more user friendly. 

Original comment by dyland...@gmail.com on 13 Jun 2010 at 8:51

GoogleCodeExporter commented 8 years ago
There are two ways to go about doing this (that I can see), and neither are 
very likely:

1) Hard-code the categories into showteamtabs.lua and put jobs in certain 
categories based on what # they are in the shared.lua list. This is very 
impractical because every time you add or remove a custom job, you have to 
redefine the whole list. I do this on my server because my jobs are set in 
stone and my derma is custom, I do not recommend this at all.

2) Append an extra variable to each job type with a specific number. 1, 
non-essential; 2, merchant; 3, criminals; etc. I have already posted such an 
idea to Falco and from what I gather it would be a lot more work than what the 
outcome is worth.

Yes it's a great idea but I imagine it would take significant restructuring of 
the existing job setup.

Original comment by grunged.km@gmail.com on 14 Jun 2010 at 6:36

GoogleCodeExporter commented 8 years ago
Grunged is right, I see no reason to add another thing to making teams. 
Besides, there are just a few jobs you can group, cops and gang would be 
groups. Most of the custom jobs would either be in that category or the "other" 
category.

I don't think it's necessary to make this.

Original comment by fpeijnen...@gmail.com on 18 Jun 2010 at 1:15

GoogleCodeExporter commented 8 years ago
Damnit I'm cheesy today, it's not fixed, it's WontFix

Original comment by fpeijnen...@gmail.com on 18 Jun 2010 at 1:15