Kinematics is a fairly complex feature that can often require a lot of research into before adding.
Development:
The feature development has already begun, especially now that we have assimp successfully working and provides us a means to load bone data from a model file, such as .fbx.
We now need to create a bone hierarchy to store data for the following:
Kinematics is a fairly complex feature that can often require a lot of research into before adding.
Development:
The feature development has already begun, especially now that we have
assimp
successfully working and provides us a means to load bone data from a model file, such as.fbx
. We now need to create a bone hierarchy to store data for the following:name
(pelvis, upper leg etc.)orientation
(quaternion or matrix)translation
scale
offset_matrix
References: