Compute shaders, in layman's term, are a way to use the power of GPU hardware to accelerate tasks that were commonly computed on the CPU. It's commonly used for high speed general purpose computing.
Development
Development on this feature is yet to begin, but it seems support/tooling to get started with this seems relatively easy and provided natively by Direct3D: docs.microsoft.com
Compute shaders, in layman's term, are a way to use the power of GPU hardware to accelerate tasks that were commonly computed on the CPU. It's commonly used for high speed general purpose computing.
Development
Development on this feature is yet to begin, but it seems support/tooling to get started with this seems relatively easy and provided natively by Direct3D: docs.microsoft.com
Research
Example Use Cases:
Example In Action:
Particle/fluid dynamics:
Terrain LOD: