Open theDaleighChronicle opened 1 year ago
What changes ingame? Does something break?
Sorry, that was a mistype. I meant that nothing changes in game. It doesn't add the tag, nor add the seasonal fertility mechanics. The corn just straight up ignores the tag.
That is odd I don't know what the problem would be, you may want to ask the people behind Serene Seasons
They said that Serene Seasons uses the encoded Minecraft growth mechanics. Does the corn crop in cultural delights change anything about the vanilla growth mechanics?
Well it implements BonemealableBlock and extends BushBlock, which I would assume is covered by SS
It has been a while since I touched this stuff, but I believe we had corn working correctly with seasons. If it helps, this is what I had in my autumn_crops.json file:
{"id":"culturaldelights:corn","required":false},
{"id":"culturaldelights:corn_upper","required":false},
Hi, I'm trying to create a datapack to add compatibility for Serene Seasons, but when adding the Corn to the Autumn season tag, nothing changes in game. I am directly referencing the blockstate, model, and item names from the directory.