Nyyrazzilyss / NyyLIB

Mudlet client script for Torilmud
http://www.torilmud.com/phpBB3/viewtopic.php?f=4&t=27194
GNU General Public License v2.0
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Necro oddities #230

Closed Fisig closed 4 years ago

Fisig commented 5 years ago

< 571h/571H 125v/125V P: std > followers FOLLOWERS [onNetworkOutput: FOLLOWERS]

Follower summary for Vasac: Number of Followers: 6

NPC: 246/246 HP 168/168 MV + the ghoul of a well toned commoner (ghoul undead vasghoul2)[Setting vasghoul2 to 48912] 144/144 HP 127/127 MV + the shadow of a slender commoner (shadow undead vasshadow2 vasshadow2 vasshadow3 vasshadow4 vasshadow3 vasshadow4)[Setting vasshadow2 to 48912] 199/199 HP 150/150 MV + the ghoul of a well toned commoner (ghoul undead vasghoul1)[Setting vasghoul1 to 48912] 148/148 HP 124/124 MV + the shadow of a well toned commoner (shadow undead vasshadow1 vasshadow1 vasshadow2 vasshadow3 vasshadow2 vasshadow3)[Setting vasshadow1 to 48912] 139/139 HP 108/108 MV + the shadow of a well toned commoner (shadow undead) FOLLOWERS name shadow vasshadow3

[onNetworkOutput: FOLLOWERS name shadow vasshadow3] [Setting shadow to 48912] 450/450 HP 129/129 MV + an ancient zombie (zombie undead ancient)[Setting zombie to 48912]

< 571h/571H 125v/125V P: std >

Combined keywords are too long, naming aborted.


Group display is showing:

2.ghoul 2.shadow 3.shadow zombie shadow ghoul shadow ghoul

I have 2 ghouls, 3 shadows, and a zombie (item summoned zombie)

Fisig commented 5 years ago

All autocasting off. Youll see heal undead impute but wont cast until after the fight. sb/hu both wont cast during combat but que to be cast after

o spectre kill troll

[ ORDER spectre kill troll ] ORDER spectre kill troll [onNetworkOutput: ORDER spectre kill troll] Ok. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain.

< 658h/658H 126v/126V P: std > o ghost c 'haste'Vasac

[ ORDER ghost c 'haste'Vasac ] ORDER ghost c 'haste'Vasac [onNetworkOutput: ORDER ghost c 'haste'Vasac] Ok. The ghost of a duergar scout starts casting a spell.

< 658h/658H 126v/126V P: std > ass spectre ASS spectre [onNetworkOutput: ASS spectre] A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll barely wounds the spectre of an orc battlechanter with his average hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain. You assist the spectre of an orc battlechanter heroically. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > [Setting enemy to: Troll] LOOK [onNetworkOutput: LOOK] [Currently in combat] ctg [onNetworkOutput: ctg]

The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'haste'. You feel your heart start to race REALLY FAST!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Your attack only grazes a cave troll as he dodges aside! Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter misses a cave troll with its drain. A cave troll dodges the spectre of an orc battlechanter's attack. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Contagion **

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > The ghost of a duergar scout says 'I must assist my friend!' A cave troll dodges the ghost of a duergar scout's attack.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Contagion *

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK [onNetworkOutput: LOOK] Your wave of contagion fails to affect a cave troll.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout's attack only grazes a cave troll as he dodges aside! The ghost of a duergar scout barely wounds a cave troll with its average drain. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] Namassa GCC: 'sup'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] ctg [onNetworkOutput: ctg] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

A cave troll dodges the ghost of a duergar scout's attack. LOOK

[onNetworkOutput: LOOK] The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout starts casting a spell. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain. You start chanting...[Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Contagion **

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Contagion *

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] Your wave of contagion fails to affect a cave troll.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll dodges the spectre of an orc battlechanter's attack. The spectre of an orc battlechanter misses a cave troll with its drain. Omwae ASSOC:: 'hey hey'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. abi [onNetworkOutput: abi] -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You miss a cave troll with your bludgeon. LOOK

[onNetworkOutput: LOOK] [ addStat(Vasac,offMiss) ] A cave troll dodges your futile attack. [ addStat(Vasac,offDodge) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain. You start chanting...[Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Gurru GCC: 'hey nama'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'globe of invulnerability'. The ghost of a duergar scout begins to shimmer.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Abi Dalzims Horrid Wilting **

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

Casting: Abi Dalzims Horrid Wilting *

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Undead love you once more. [Protection From Undead has expired on Vasac.]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout starts casting an offensive spell. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll slightly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain. Namassa ASSOC:: 'hey :D'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] Your fog sucks the moisture out of a cave troll! You wilt a cave troll!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Lolilela ASSOC:: 'magma drakes fly now'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] A cave troll grunts and swipes a clawed hand at your face.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. bs [onNetworkOutput: bs] -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > A cave troll slightly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'boneshatter'. The ghost of a duergar scout's magic collides with a cave troll's body, causing bones to weaken and crack!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Lolilela ASSOC:: 'can't tiwnk dresk'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > A small shower of dirt comes down from the ceiling.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You hear bones crack as your spell collides with a cave troll!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout barely wounds a cave troll with its strong drain. The ghost of a duergar scout starts casting an offensive spell. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. The spectre of an orc battlechanter dodges a cave troll's attack. The spectre of an orc battlechanter dodges a cave troll's attack. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain. -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] Your attack only grazes a cave troll as he dodges aside! Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll barely wounds the spectre of an orc battlechanter with his average hit. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll dodges the spectre of an orc battlechanter's attack. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain.

bbb [onNetworkOutput: bbb] < 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std >

A cave troll grunts and swipes a clawed hand at your face. -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'baizgpahhzf'. The ghost of a duergar scout's magic collides with a cave troll's body, causing bones to weaken and crack!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > Omwae ASSOC:: 'not surprised:P'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std >

Casting: Beltyns Burning Blood *

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std >

Casting: Beltyns Burning Blood

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: small wounds EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You glare at a cave troll, causing the blood within his veins to heat up.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

A cave troll dodges the ghost of a duergar scout's attack. The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout starts casting an offensive spell called 'boneshatter'. Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll dodges the spectre of an orc battlechanter's attack. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

bbb [onNetworkOutput: bbb] < 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK

[onNetworkOutput: LOOK] A cave troll dodges your futile attack. [ addStat(Vasac,offDodge) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter dodges a cave troll's attack. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

You start chanting...[Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'boneshatter'. The ghost of a duergar scout's magic collides with a cave troll's body, causing bones to weaken and crack!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > Casting: Beltyns Burning Blood *

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

Casting: Beltyns Burning Blood

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You glare at a cave troll, causing the blood within his veins to heat up.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

The ghost of a duergar scout's attack only grazes a cave troll as he dodges aside! The ghost of a duergar scout barely wounds a cave troll with its average drain. The ghost of a duergar scout's attack only grazes a cave troll as he dodges aside! The ghost of a duergar scout barely wounds a cave troll with its average drain. The ghost of a duergar scout starts casting an offensive spell. A cave troll dodges your futile attack. [ addStat(Vasac,offDodge) ] Your attack only grazes a cave troll as he dodges aside! Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll barely wounds the spectre of an orc battlechanter with his average hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] bbb [onNetworkOutput: bbb] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std > As easily as a whim, your mind siezes hold upon a blissful gift of intellect from the magics within your circlet of the facile chimera. The awe-filled rush of intellect surges into your body and immediately you feel more knowing, and prepared. You have finished memorizing Contagion. [ incSpellCount: contagion value: 3 ][updateSpellCount: xname contagion has a nil function] [Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Contagion. [ incSpellCount: contagion value: 4 ][updateSpellCount: xname contagion has a nil function] [Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Abi Dalzims Horrid Wilting. [ incSpellCount: abi_dalzims_horrid_wilting value: 2 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Boneshatter. [ incSpellCount: boneshatter value: 4 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few wounds EP: std P: std >

Casting: Beltyns Burning Blood * A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll slightly wounds the spectre of an orc battlechanter with his average hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: few wounds EP: std P: std > A mountain giant shaman starts casting a spell called 'stoneskin'.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: few wounds EP: std P: std >

Casting: Beltyns Burning Blood The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'boneshatter'. The ghost of a duergar scout's magic collides with a cave troll's body, causing bones to weaken and crack!

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: nasty wounds EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You glare at a cave troll, causing the blood within his veins to heat up.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: nasty wounds EP: std P: std >

Omwae ASSOC:: 'you had your fun now it's over:)'

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: nasty wounds EP: std P: std >

A cave troll grunts and swipes a clawed hand at your face. Vasac's blood seems to cool down to its natural temperature.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: nasty wounds EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: nasty wounds EP: std P: std > LOOK

[onNetworkOutput: LOOK] The ghost of a duergar scout misses a cave troll with its drain. A cave troll dodges the ghost of a duergar scout's attack. The ghost of a duergar scout starts casting an offensive spell called 'boneshatter'. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll severely wounds the spectre of an orc battlechanter with his powerful hit. A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll severely wounds the spectre of an orc battlechanter with his powerful hit. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter tears into a cave troll, leaving him quivering in fear! -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows. Lolilela ASSOC:: 'now i know how to kill a lvl 59 dragon ez solo-'

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std > LOOK [onNetworkOutput: LOOK] A mountain giant shaman completes his spell... A mountain giant shaman utters the words, 'stoneskin'. A mountain giant shaman's skin seems to turn to stone. -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. bs [onNetworkOutput: bs] -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std > You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std >

Casting: Boneshatter *

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std >

The ghost of a duergar scout stops invoking abruptly!

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You hear bones crack as your spell collides with a cave troll! A cave troll falls to the ground as some of his bones shatter! A cave troll dodges the ghost of a duergar scout's attack. The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout starts casting an offensive spell. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] Your strong bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll severely wounds the spectre of an orc battlechanter with his powerful hit. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std >

As easily as a whim, your mind siezes hold upon a blissful gift of intellect from the magics within your circlet of the facile chimera. The awe-filled rush of intellect surges into your body and immediately you feel more knowing, and prepared. You have finished memorizing Beltyns Burning Blood. [ incSpellCount: beltyns_burning_blood value: 5 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Beltyns Burning Blood. [ incSpellCount: beltyns_burning_blood value: 6 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Beltyns Burning Blood. [ incSpellCount: beltyns_burning_blood value: 7 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Boneshatter. [ incSpellCount: boneshatter value: 5 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll crouches here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. hu spectre -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll crouches here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std > LOOK

[onNetworkOutput: LOOK] The ghost of a duergar scout stops invoking abruptly!

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll crouches here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: nasty wounds EP: knl P: std > LOOK

[onNetworkOutput: LOOK] A cave troll dodges the ghost of a duergar scout's attack. A cave troll dodges the ghost of a duergar scout's attack. The ghost of a duergar scout starts casting an offensive spell. Your strong bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] Your orb radiates a black beam of energy as a bolt fires out, hitting a cave troll squarely in the chest. he shudders as the intense freezing bolt chills his very soul. Your strong bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll slightly wounds the spectre of an orc battlechanter with his average hit. The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll rises to his feet. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter misses a cave troll with its drain.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std > LOOK [onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. bbb [onNetworkOutput: bbb] -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std > You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std >

Casting: Beltyns Burning Blood * The spectre of an orc battlechanter dodges a cave troll's attack. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter's attack only grazes a cave troll as he dodges aside! The spectre of an orc battlechanter barely wounds a cave troll with its average drain.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std >

Casting: Beltyns Burning Blood The ghost of a duergar scout stops invoking abruptly!

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: pretty hurt EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You glare at a cave troll, causing the blood within his veins to heat up.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: awful EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: few wounds E: troll EC: awful EP: std P: std > LOOK [onNetworkOutput: LOOK] A cave troll dodges the ghost of a duergar scout's attack. The ghost of a duergar scout misses a cave troll with its drain. The ghost of a duergar scout starts casting an offensive spell called 'boneshatter'. A cave troll dodges your futile attack. [ addStat(Vasac,offDodge) ] You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll severely wounds the spectre of an orc battlechanter with his powerful hit. The spectre of an orc battlechanter misses a cave troll with its drain. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain.

bbb [onNetworkOutput: bbb] < 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44427] - -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std >

You start chanting... LOOK

[onNetworkOutput: LOOK] [Setting spell.casting to LOOK][Missing spell: look] [Casting: LOOK ()][Missing spell: look] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std >

You're busy spellcasting! [Busy casting: LOOK] [Queing error: LOOK]

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std > Lolilela ASSOC:: 'shit isn't easy and you gotta focus for a while'

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std >

Casting: Beltyns Burning Blood *

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std >

Casting: Beltyns Burning Blood

< 658h/658H 126v/126V T: spectre TC: small wounds E: troll EC: awful EP: std P: std > You complete your spell...[Missing spell: look] [ LOOK () ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] A cave troll slumps to the ground. a cave troll turns beet red, right before his skin bursts open from the boiling blood within! a cave troll is dead! R.I.P. [Setting enemy to: ] A cave troll is stunned! A cave troll slumps to the ground. You receive 97,042 XP (0.22%) experience. get all corpse

[onNetworkOutput: get all corpse] exp

[onNetworkOutput: exp] Your blood freezes as you hear the rattling death cry of a cave troll. The ghost of a duergar scout stops invoking abruptly!

< 658h/658H 126v/126V P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -Corpse of a cave troll is lying here. -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands here. -The ghost of a duergar scout stands here. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V P: std >

corpse of a cave troll appears to be empty. [SPELL: Heal Undead] HU spectre [onNetworkOutput: HU spectre]

-< 658h/658H 126v/126V P: std

You are 24,069,643 XP (47.57%) away from your next level.[Currently casting: HU spectre]

< 658h/658H 126v/126V P: std >

You start chanting...[Currently casting: HU spectre] [Casting: HU SPECTRE (Heal Undead)] [ decSpellCount: heal_undead value: 1 ] [ addStat(Vasac,spellCast) ]

< 658h/658H 126v/126V P: std > [Currently casting: HU spectre]

Casting: Heal Undead **

< 658h/658H 126v/126V P: std > [Currently casting: HU spectre]

Casting: Heal Undead *

< 658h/658H 126v/126V P: std > [Currently casting: HU spectre]

Casting: Heal Undead

< 658h/658H 126v/126V P: std > [Currently casting: HU spectre] You complete your spell... [ HU SPECTRE (Heal Undead) ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

[Setting spell.casting to nil] LOOK

[onNetworkOutput: LOOK] You reach out at the spectre of an orc battlechanter and touch it.

< 658h/658H 126v/126V P: std > -An Abandoned Mine Tunnel Exits: -N -S [44427] - -Corpse of a cave troll is lying here. -A robed giant crouches here, a calm look on his face. -The spectre of an orc battlechanter stands here. -The ghost of a duergar scout stands here. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V P: std > prep [onNetworkOutput: prep] You continue your study.[setLabelImage: MemButton stand.png] [Bar: 0 Number: 1]

< 658h/658H 126v/126V P: sit > memd MEM [onNetworkOutput: MEM] You have finished memorizing Beltyns Burning Blood. [ incSpellCount: beltyns_burning_blood value: 8 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have memorized the following spells: (10th circle) 3 - Boneshatter ( 9th circle) 1 - Globe of Invulnerability 2 - Vampiric Curse [Adding non-existant button: vampiric_curse] Re-using button: chill_touch 0 5] [setLabelImage: chill_touch chill_touch-off.png] [Bar: 0 Number: 5] Re-using button: pain_touch 0 5] [setLabelImage: pain_touch pain_touch-off.png] [Bar: 0 Number: 5] Re-using button: spectral_hand 0 5] [setLabelImage: spectral_hand spectral_hand-off.png] [Bar: 0 Number: 5] Re-using button: snapping_teeth 0 5] [setLabelImage: snapping_teeth snapping_teeth-off.png] [Bar: 0 Number: 5] Re-using button: ice_storm 0 4] [setLabelImage: ice_storm ice_storm-off.png] [Bar: 0 Number: 4] Re-using button: heal_undead 0 8] [setLabelImage: heal_undead heal_undead-off.png] [Bar: 0 Number: 8] Re-using button: energy_drain 0 5] [setLabelImage: energy_drain energy_drain-off.png] [Bar: 0 Number: 5] Re-using button: cone_of_cold 0 4] [setLabelImage: cone_of_cold cone_of_cold-off.png] [Bar: 0 Number: 4] Re-using button: ward_undead 0 12] [setLabelImage: ward_undead ward_undead-off.png] [Bar: 0 Number: 12] Re-using button: nerve_dance 0 5] [setLabelImage: nerve_dance nerve_dance-off.png] [Bar: 0 Number: 5] Re-using button: magic_missile 0 5] [setLabelImage: magic_missile magic_missile-off.png] [Bar: 0 Number: 5] Re-using button: beltyns_burning_blood 0 3] [setLabelImage: beltyns_burning_blood beltyns_burning_blood-off.png] [Bar: 0 Number: 3] Re-using button: boneshatter 0 3] [setLabelImage: boneshatter boneshatter-off.png] [Bar: 0 Number: 3] Re-using button: destroy_undead 0 12] [setLabelImage: destroy_undead destroy_undead-off.png] [Bar: 0 Number: 12] Re-using button: eradicate_undead 0 12] [setLabelImage: eradicate_undead eradicate_undead-off.png] [Bar: 0 Number: 12] Re-using button: abi_dalzims_horrid_wilting 0 3] [setLabelImage: abi_dalzims_horrid_wilting abi_dalzims_horrid_wilting-off.png] [Bar: 0 Number: 3] Re-using button: boneshatter 0 3] [setLabelImage: boneshatter boneshatter-off.png] [Bar: 0 Number: 3] Re-using button: rain_of_blood 0 6] [setLabelImage: rain_of_blood rain_of_blood-off.png] [Bar: 0 Number: 6] Re-using button: boneshatter 0 3] [setLabelImage: boneshatter boneshatter-off.png] [Bar: 0 Number: 3] Re-using button: annihilate_undead 0 12] [setLabelImage: annihilate_undead annihilate_undead-off.png] [Bar: 0 Number: 12] 1 - Animate Ghost[updateSpellCount: xname animate_ghost has a nil function] 1 - Abi Dalzims Horrid Wilting ( 8th circle) 2 - Blackmantle[updateSpellCount: xname blackmantle has a nil function] 1 - Animate Spectre[updateSpellCount: xname animate_spectre has a nil function] 2 - Contagion[updateSpellCount: xname contagion has a nil function] ( 7th circle) 1 - Animate Wraith[updateSpellCount: xname animate_wraith has a nil function] 3 - Beltyns Burning Blood 1 - Haste ( 6th circle) 6 - Nerve DanceRe-using button: nerve_dance 0 5] [setLabelImage: nerve_dance nerve_dance-off.png] [Bar: 0 Number: 5] 1 - Animate Ghast[updateSpellCount: xname animate_ghast has a nil function] ( 5th circle) 1 - Animate Wight[updateSpellCount: xname animate_wight has a nil function] 1 - Levitate[updateSpellCount: xname levitate has a nil function] 3 - Feeblemind[updateSpellCount: xname feeblemind has a nil function] 1 - Heal Undead 1 - Energy Drain ( 4th circle) 2 - Dispel Magic[updateSpellCount: xname dispel_magic has a nil function] 1 - Animate Shadow[updateSpellCount: xname animate_shadow has a nil function] 5 - Spectral Hand ( 3rd circle) 3 - Soul Bind[updateSpellCount: xname soul_bind has a nil function] 6 - Pain Touch ( 2nd circle) 2 - Minor Creation[updateSpellCount: xname minor_creation has a nil function] 2 - Invisibility[updateSpellCount: xname invisibility has a nil function] 6 - Protection From Undead ( 1st circle) 1 - Mage Flame[updateSpellCount: xname mage_flame has a nil function] 6 - Magic MissileRe-using button: magic_missile 0 5] [setLabelImage: magic_missile magic_missile-off.png] [Bar: 0 Number: 5] 1 - Erase[updateSpellCount: xname erase has a nil function] 3 - Preserve[updateSpellCount: xname preserve has a nil function]

And you are currently memorizing the following spells: [spell:setMem(xstatus) : true] 5 seconds: ( 7th) Beltyns Burning Blood 11 seconds: ( 5th) Heal Undead

You can memorize no more spells.

< 658h/658H 126v/126V P: sit >

You have finished memorizing Beltyns Burning Blood. [ incSpellCount: beltyns_burning_blood value: 4 ]

< 658h/658H 126v/126V P: sit >

You have finished memorizing Heal Undead. [ incSpellCount: heal_undead value: 2 ] [spell:setMem(xstatus) : false] Your studies are complete.[Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1]

< 658h/658H 126v/126V P: std >

Fisig commented 5 years ago

Only casts after rescue, then done. Automem/cast works with train follow on, in trains, but otherwise.

< 658h/658H 126v/126V P: std > [Autocasting and Automem are enabled.]

[onNetworkOutput: ] [setLabelImage: SpellsButton SpellsButton-on.png] Pardon? [Setting spell.casting to nil]

< 658h/658H 126v/126V P: std > [ ORDER vasghost1 cast 'coldshield' ] ORDER vasghost1 cast 'coldshield'

[onNetworkOutput: ORDER vasghost1 cast 'coldshield'] Ok. The ghost of a duergar scout starts casting a spell called 'coldshield'.

< 658h/658H 126v/126V P: std >

ass spectre ASS spectre [onNetworkOutput: ASS spectre] A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter barely wounds a cave troll with its mighty drain. The spectre of an orc battlechanter misses a cave troll with its drain. Omwae GCC: 'how do you abuse the dkp system?'

< 658h/658H 126v/126V P: std >

You assist the spectre of an orc battlechanter heroically. Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > [Setting enemy to: Troll] LOOK

[onNetworkOutput: LOOK]

A cave troll grunts and swipes a clawed hand at your face.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

A mountain giant says 'Those duergar better stay out of our territory.'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > The ghost of a duergar scout completes its spell... The ghost of a duergar scout utters the words, 'coldshield'. The ghost of a duergar scout is surrounded by an aura of deadly cold!

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll slightly wounds the spectre of an orc battlechanter with his strong hit. A cave troll misses the spectre of an orc battlechanter with his hit. The spectre of an orc battlechanter barely wounds a cave troll with its powerful drain. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands here. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK]

[ ORDER vasghost1 cast 'boneshatter' troll ] ORDER vasghost1 cast 'boneshatter' troll

[onNetworkOutput: ORDER vasghost1 cast 'boneshatter' troll] -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands here. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout is busy, but will execute your order as soon as possible. LOOK

[onNetworkOutput: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout says 'I must assist my friend!' The ghost of a duergar scout barely wounds a cave troll with its powerful drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The sound of falling rocks can be heard in the distance.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] As easily as a whim, your mind siezes hold upon a blissful gift of intellect from the magics within your circlet of the facile chimera. The awe-filled rush of intellect surges into your body and immediately you feel more knowing, and prepared. You have finished memorizing Protection From Undead. [ incSpellCount: protection_from_undead value: 5 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] You have finished memorizing Protection From Undead. [ incSpellCount: protection_from_undead value: 6 ][Setting membutton to mem/med/pray][setLabelImage: MemButton encMem.png] [Bar: 0 Number: 1] The ghost of a duergar scout barely wounds a cave troll with its strong drain. A cave troll dodges the ghost of a duergar scout's attack. You miss a cave troll with your bludgeon. [ addStat(Vasac,offMiss) ] A cave troll misses the spectre of an orc battlechanter with his hit. A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. A cave troll badly wounds the spectre of an orc battlechanter with his powerful hit. The spectre of an orc battlechanter's attack only grazes a cave troll as he dodges aside! The spectre of an orc battlechanter barely wounds a cave troll with its average drain. The spectre of an orc battlechanter's attack only grazes a cave troll as he dodges aside! The spectre of an orc battlechanter barely wounds a cave troll with its average drain.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Nakorabid GCC: 'that is what I was thinking about too'

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK]

[ ORDER vasghost1 cast 'boneshatter' troll ] ORDER vasghost1 cast 'boneshatter' troll

[onNetworkOutput: ORDER vasghost1 cast 'boneshatter' troll] The ghost of a duergar scout starts casting an offensive spell called 'boneshatter'.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

-An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std >

The ghost of a duergar scout is busy, but will execute your order as soon as possible. LOOK

[onNetworkOutput: LOOK]

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > A cave troll grunts and swipes a clawed hand at your face.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > Your average bludgeon barely wounds a cave troll. [ addStat(Vasac,offHit) ] The spectre of an orc battlechanter dodges a cave troll's attack. A cave troll's attack only grazes the spectre of an orc battlechanter as it dodges aside! A cave troll slightly wounds the spectre of an orc battlechanter with his average hit. The spectre of an orc battlechanter dodges a cave troll's attack. The spectre of an orc battlechanter barely wounds a cave troll with its strong drain. A cave troll dodges the spectre of an orc battlechanter's attack.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK] -An Abandoned Mine Tunnel Exits: -N -S [44429] - -The spectre of an orc battlechanter stands in mid-air here, fighting a cave troll. -The ghost of a duergar scout stands in mid-air here, fighting a cave troll. -A huge, pot bellied giant crouches in the tunnel here. -An elf treasure hunter examines some markings here. -A cave troll stands here, fighting the spectre of an orc battlechanter. -A pale skinned troll hides in the shadows.

< 658h/658H 126v/126V T: spectre TC: excellent E: troll EC: few scratches EP: std P: std > LOOK

[onNetworkOutput: LOOK]

druzix commented 5 years ago

A couple quick cases of the display look zonking out during lich combat, unable to cast until flee out of combat:

You complete your spell... [ SB MAGUS (Soul Bind) ] A cyclops magus shimmers with a pale light!

< 610h/610H 130v/130V P: std > it magus A cyclops magus has a few scratches. (Massive) his body seems to be made of stone! he is encased in killing ice! he's encased in a shimmering globe!

< 610h/610H 130v/130V P: std >

< 610h/610H 130v/130V P: std >

You start chanting... [Casting: IT MAGUS (Ice Tomb)]

< 610h/610H 130v/130V P: std >

The ghost of an aging prostitute attacks a cyclops magus, landing a single hit. The ghost of an aging prostitute starts casting an offensive spell. The spectre of A naked woman attacks a cyclops magus, landing three hits.

< 610h/610H 130v/130V P: std >

Casting: Ice Tomb ***

< 610h/610H 130v/130V P: std > Afu ASSOC:: 'see the search box at the bottom?'

< 610h/610H 130v/130V P: std > A cyclops magus completes his spell... A cyclops magus utters the words, 'aiqzghgrur yjfl'. a cyclops magus's ancestors rise up and eradicate a cyclops magus's foes! The spell cast by a cyclops magus is partially absorbed! OUCH! That really did HURT! A cyclops magus's ancestral fury hits three targets.

< 483h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: few scratches EP: std P: std >

Casting: Ice Tomb **

< 483h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: few scratches EP: std P: std >

Casting: Ice Tomb *

< 483h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: few scratches EP: std P: std >

You complete your spell... [ IT MAGUS (Ice Tomb) ] The fireshield around a cyclops magus flares violently and dissipates. You encase a cyclops magus in a thin layer of ice!

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: few scratches EP: std P: std >

A cyclops magus attacks the spectre of A naked woman, landing two hits. A cyclops magus starts casting an offensive spell. The spectre of A naked woman attacks a cyclops magus, landing two hits.

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: few scratches EP: std P: std >

The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'boneshatter'. The ghost of an aging prostitute's magic collides with a cyclops magus's body, causing bones to weaken and crack!

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std > < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std >

A cyclops magus has some small wounds and bruises. (Massive) he's encased in a shimmering globe!

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std >

lt magus < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std > < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std > < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std >

The ghost of an aging prostitute starts casting an offensive spell. The spectre of A naked woman attacks a cyclops magus, landing two hits.

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std >

< 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std > < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std > flee < 484h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: small wounds EP: std P: std >

< 484h/610H 130v/130V P: std >

A Carved Out Opening in the Cliff Wall Exits: -E -S [13560]

< 484h/610H 130v/130V P: std > e

A Carved Out Opening in the Cliff Wall Exits: -W [13561] The ghost of an aging prostitute stands in mid-air here, fighting a cyclops magus. The spectre of A naked woman stands in mid-air here, fighting a cyclops magus. A cyclops magus stands in mid-air here, fighting the spectre of A naked woman.

< 484h/610H 130v/130V P: std > The spectre of A naked woman attacks a cyclops magus, landing a single hit.

< 484h/610H 130v/130V P: std > lt magus

[SPELL: Lich Touch] LT magus A cyclops magus completes his spell... A cyclops magus utters the words, 'prismatic spray'. The spell cast by a cyclops magus dissipates harmlessly around the spectre of A naked woman. The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'boneshatter'. The ghost of an aging prostitute's magic collides with a cyclops magus's body, causing bones to weaken and crack! You start chanting... [Casting: LT MAGUS (Lich Touch)]

< 484h/610H 130v/130V P: std >

Second Example

Casting: Lich Touch

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: nasty wounds EP: std P: std >

You complete your spell... [ LT GIANT (Lich Touch) ] Your lich touch connects with a sluggish forest giant making him scream in agony!

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std > it giant A sluggish forest giant attacks the spectre of A naked woman, landing a single hit. The ghost of an aging prostitute attacks a sluggish forest giant, landing two hits. The ghost of an aging prostitute starts casting an offensive spell called 'boneshatter'. The spectre of A naked woman attacks a sluggish forest giant, landing two hits. < 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

A sluggish forest giant looks pretty hurt. (Massive)

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

You start chanting... [Casting: LOOK ()]

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

You're busy spellcasting! [Queing error: LOOK]

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

Casting: Ice Tomb **

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

Casting: Ice Tomb * The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'boneshatter'. The ghost of an aging prostitute's magic collides with a sluggish forest giant's body, causing bones to weaken and crack!

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std > A sluggish forest giant attacks the spectre of A naked woman, landing a single hit. The ghost of an aging prostitute attacks a sluggish forest giant, landing two hits.

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: pretty hurt EP: std P: std >

You complete your spell... [ LOOK () ] You encase a sluggish forest giant in a thin layer of ice!

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > lt giant A sluggish forest giant is in awful condition. (Massive)

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > < 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

A sluggish forest giant attacks the spectre of A naked woman, landing a single hit. You attack a sluggish forest giant, landing a single hit. The ghost of an aging prostitute attacks a sluggish forest giant, landing a single hit. The ghost of an aging prostitute starts casting an offensive spell. The spectre of A naked woman attacks a sluggish forest giant, landing two hits.

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

< 556h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > < 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > < 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > < 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > < 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'boneshatter'. The ghost of an aging prostitute's magic collides with a sluggish forest giant's body, causing bones to weaken and crack! A sluggish forest giant attacks the spectre of A naked woman, landing a single hit. The ghost of an aging prostitute attacks a sluggish forest giant, landing a single hit. The spectre of A naked woman attacks a sluggish forest giant, landing a single hit. flee < 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std > PANIC! You couldn't escape!"X"

[Spellqueue cleared.]

< 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

< 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

PANIC! You couldn't escape!"X"

[Spellqueue cleared.]

< 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

< 557h/610H 130v/130V T: spectre TC: excellent E: forest EC: awful EP: std P: std >

< 557h/610H 130v/130V P: std >

A Thick Forest of Evergreens Exits: -N -E -S -W [13609]

< 557h/610H 130v/130V P: std > s

A Thick Forest of Evergreens Exits: -N -E [13608] A few scattered blood droplets cover the area. Corpse of a sluggish forest giant is shimmering here. (magic) A thick wooden club lies here in the dirt. The ghost of an aging prostitute stands in mid-air here, fighting a sluggish forest giant. The spectre of A naked woman stands in mid-air here, fighting a sluggish forest giant. A sluggish forest giant stands here, fighting the spectre of A naked woman.

< 557h/610H 130v/130V P: std >

The ghost of an aging prostitute attacks a sluggish forest giant, landing two hits. The ghost of an aging prostitute starts casting an offensive spell. The spectre of A naked woman attacks a sluggish forest giant, landing three hits.

< 557h/610H 130v/130V P: std > it giant You start chanting... [Casting: IT GIANT (Ice Tomb)]

< 557h/610H 130v/130V P: std >

A sluggish forest giant is mortally wounded, and will die soon, if not aided.

< 557h/610H 130v/130V P: std > Casting: Ice Tomb **

< 557h/610H 130v/130V P: std >

The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'boneshatter'. A sluggish forest giant slumps to the ground. The ghost of an aging prostitute blasts a sluggish forest giant into a pile of broken and shattered bones! a sluggish forest giant is dead! R.I.P. A sluggish forest giant slumps to the ground. Your blood freezes as you hear the rattling death cry of a sluggish forest giant. You abort your spell before it's done!

< 557h/610H 130v/130V P: std >

druzix commented 5 years ago

Casting: Lich Touch *

< 461h/610H 130v/130V P: std >

Casting: Lich Touch A cyclops magus completes his spell... A cyclops magus utters the words, 'stoneskin'. A cyclops magus's skin seems to turn to stone. The ghost of an aging prostitute attacks a cyclops magus, landing a single hit. The ghost of an aging prostitute starts casting a spell. A cyclops magus attacks the spectre of A naked woman, landing a single hit. The spectre of A naked woman attacks a cyclops magus, landing a single hit.

< 462h/610H 130v/130V P: std >

You complete your spell... [ LT MAGUS (Lich Touch) ] Your lich touch connects with a cyclops magus making him scream in agony!

it magus < 462h/610H 130v/130V P: std > A cyclops magus looks pretty hurt. (Massive) his body seems to be made of stone! he's encased in a shimmering globe!

< 463h/610H 130v/130V P: std >

< 464h/610H 130v/130V P: std >

You start chanting... [Casting: IT MAGUS (Ice Tomb)]

< 464h/610H 130v/130V P: std >

A cyclops magus attacks the spectre of A naked woman, landing a single hit. A cyclops magus starts casting a spell. You miss a cyclops magus with your hit. The spectre of A naked woman attacks a cyclops magus, landing a single hit. The spectre of A naked woman tears into a cyclops magus, leaving him quivering in fear!

< 464h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > Casting: Ice Tomb ***

< 464h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

Nyyrazzilyss GCC: 'Copy any of the aliases in ClassAliases\Lic, and change it to contagion'

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

Casting: Ice Tomb **

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

Casting: Ice Tomb *

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

You complete your spell... [ IT MAGUS (Ice Tomb) ] You encase a cyclops magus in a thin layer of ice!

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

The spectre of A naked woman attacks a cyclops magus, landing two hits.

lt magus < 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

The ghost of an aging prostitute completes its spell... The ghost of an aging prostitute utters the words, 'globe of invulnerability'. The ghost of an aging prostitute begins to shimmer.

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

A cyclops magus looks pretty hurt. (Massive) his body seems to be made of stone! he's encased in a shimmering globe!

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std >

< 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > < 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > < 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > The ghost of an aging prostitute attacks a cyclops magus, landing two hits. The ghost of an aging prostitute starts casting an offensive spell called 'boneshatter'. The spectre of A naked woman attacks a cyclops magus, landing two hits. < 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > < 465h/610H 130v/130V T: spectre TC: excellent E: cyclops EC: pretty hurt EP: std P: std > flee A cyclops magus completes his spell... A cyclops magus utters the words, 'aiqzghgrur yjfl'. a cyclops magus's ancestors rise up and eradicate a cyclops magus's foes! The spell cast by a cyclops magus is partially absorbed! OUCH! That really did HURT! A cyclops magus's ancestral fury hits three targets.

< 330h/610H 130v/130V T: spectre TC: few scratches E: cyclops EC: pretty hurt EP: std P: std >

< 330h/610H 130v/130V T: spectre TC: few scratches E: cyclops EC: pretty hurt EP: std P: std >

PANIC! You couldn't escape!"X"

[Spellqueue cleared.]

< 330h/610H 130v/130V T: spectre TC: few scratches E: cyclops EC: pretty hurt EP: std P: std >

< 330h/610H 130v/130V T: spectre TC: few scratches E: cyclops EC: pretty hurt EP: std P: std >

< 330h/610H 130v/130V P: std >

A Carved Out Opening in the Cliff Wall Exits: -E -S [13560] Corpse of a cyclops magus is shimmering here. (magic)

< 330h/610H 130v/130V P: std > hu

[SPELL: Heal Undead] HU You start chanting... [Casting: HU (Heal Undead)]

< 330h/610H 130v/130V P: std >

Casting: Heal Undead **

< 330h/610H 130v/130V P: std >

Casting: Heal Undead *

< 330h/610H 130v/130V P: std >

Casting: Heal Undead

< 330h/610H 130v/130V P: std >

You complete your spell... [ HU (Heal Undead) ] You feel powers of darkness strengthen you!

< 559h/610H 130v/130V P: std > You don't see that here.

Nyyrazzilyss commented 5 years ago

These are all identical, the script is missing spellcast aliases in ClassAliases\lic

You should never see the line

You're busy spellcasting! [Queing error: LOOK]

example: There should be (isn't) one there named 'ice tomb'

alias: ice tomb pattern: ^it( .+)?$

if checkMask("lic") then spell:setMoving(false)

spell:setNext("IT" .. (matches[2] or "") ) end

druzix commented 5 years ago

Here's a new example without any casting until towards the end. Has a rescue that resets the problem as well.

Nyyrazzilyss OOC: ''budget' s10e (128gb) $$1126'

< 580h/580H 130v/130V P: std > l An Elegant Home Exits: -N [48555] A few coins. Corpse of a graceful commoner is lying here. Corpse of a lithe commoner is lying here. Corpse of a graceful commoner is lying here. A lithe commoner wanders about gracefully. A graceful commoner stands here proudly. The spectre of an aging prostitute stands here.

< 580h/580H 130v/130V P: std > invis spectre You start chanting... [Casting: INVIS SPECTRE (Invisibility)]

< 580h/580H 130v/130V P: std >

Nyyrazzilyss OOC: 's10+ : $$2254'

< 580h/580H 130v/130V P: std >

Casting: Invisibility *

< 580h/580H 130v/130V P: std >

Casting: Invisibility

< 580h/580H 130v/130V P: std >

You complete your spell... [ INVIS SPECTRE (Invisibility) ] The spectre of an aging prostitute slowly fades out of existence.

< 580h/580H 130v/130V P: std > A graceful commoner is in an excellent condition. (Medium)

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std > osk lithe order spectre kick lithe of assist spectre order followers assist spectre @glance lithe [@glance: lithe.]

Ok. The spectre of an aging prostitute misses a kick at a lithe commoner's groin.

< 580h/580H 130v/130V P: std > ass lithe Ok. The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): false group:get() false

meleePowerUsed false memsent: false lastsent: ASS lithe sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug] < 580h/580H 130v/130V P: std > < 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): false group:get() false

meleePowerUsed false memsent: false lastsent: ASS lithe sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug]

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std > ass spectre You assist the spectre of an aging prostitute heroically. A lithe commoner dodges your futile attack.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug]

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner barely wounds the spectre of an aging prostitute with her weak hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

Corpse of a graceful commoner melts into the ground, leaving no trace of its passing. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. The spectre of an aging prostitute dodges a lithe commoner's attack. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > diseng < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

You disengage from the fight!

< 580h/580H 130v/130V P: std >

A lithe commoner dodges nimbly.

< 580h/580H 130v/130V P: std > A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 11 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): false assistSent: nil

{} [End debug] < 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std >

Nyyrazzilyss OOC: 'oh it's 1tb - who wants a 1tb phone??'

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! The spectre of an aging prostitute barely wounds a lithe commoner with its average drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V P: std >

Autosaving...

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack.

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V P: std > ray lithe

[SPELL: Ray of Enfeeblement] RAY lithe You start chanting... [Casting: RAY LITHE (Ray of Enfeeblement)]

< 580h/580H 130v/130V P: std >

Casting: Ray of Enfeeblement *

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std >

You complete your spell... [ RAY LITHE (Ray of Enfeeblement) ] You have learned something new about spellcast enchantment! save

< 580h/580H 130v/130V P: std > A lithe commoner has quite a few wounds. (Medium)

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std >

Saving...

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std > ass spectre You assist the spectre of an aging prostitute heroically. You miss a lithe commoner with your bludgeon.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug]

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

You miss a lithe commoner with your bludgeon. The spectre of an aging prostitute partially blocks a lithe commoner's attack with its shield! A lithe commoner barely wounds the spectre of an aging prostitute with her weak hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std > You miss a lithe commoner with your bludgeon. A lithe commoner barely wounds the spectre of an aging prostitute with her average hit. A lithe commoner clambers to her feet. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute tears into a lithe commoner, leaving her quivering in fear! The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > A lithe commoner dodges nimbly.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

A lithe commoner dodges your futile attack. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its mighty drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 12 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > Your orb radiates a black beam of energy as a bolt fires out, hitting a lithe commoner squarely in the chest. she shudders as the intense freezing bolt chills her very soul. Your average bludgeon barely wounds a lithe commoner. A lithe commoner's attack only grazes the spectre of an aging prostitute as it dodges aside! A lithe commoner barely wounds the spectre of an aging prostitute with her weak hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > ray < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > RAY < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > You start chanting... [Casting: LOOK ()]

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

You're busy spellcasting! [Queing error: LOOK]

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

Casting: Ray of Enfeeblement * A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

You complete your spell... [ LOOK () ]

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

A lithe commoner dodges nimbly.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > A lithe commoner has some big nasty wounds and scratches. (Medium)

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slightly wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > A lithe commoner dodges your futile attack. A lithe commoner switches targets.. The spectre of an aging prostitute slightly wounds a lithe commoner with its strong drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 13 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { Anaj = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > [ ORDER anaspectre1 rescue Anaj ]

[ ORDER anaspectre1 rescue Anaj ] The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > [ ORDER anaspectre1 rescue Anaj ] The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > [ ORDER anaspectre1 rescue Anaj ]

A lithe commoner misses you with her hit. Your attack only grazes a lithe commoner as she dodges aside! Your average bludgeon barely wounds a lithe commoner. The spectre of an aging prostitute badly wounds a lithe commoner with its mighty drain.

< 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > [ ORDER anaspectre1 rescue Anaj ] The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V T: Anaj TC: excellent E: lithe EC: pretty hurt EP: std P: std > [ ORDER anaspectre1 rescue Anaj ]

You are rescued by the spectre of an aging prostitute! You immediately assist the spectre of an aging prostitute in the fight! A lithe commoner misses the spectre of an aging prostitute with her hit. Your average bludgeon barely wounds a lithe commoner. The spectre of an aging prostitute badly wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 13 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { Anaj = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself! Your average bludgeon barely wounds a lithe commoner. The spectre of an aging prostitute severely wounds a lithe commoner with its mighty drain. Ok.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 13 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > A lithe commoner misses the spectre of an aging prostitute with her hit. You miss a lithe commoner with your bludgeon. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! The spectre of an aging prostitute slightly wounds a lithe commoner with its strong drain. The spectre of an aging prostitute severely wounds a lithe commoner with its awesome drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: rcl P: std > A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner clambers to her feet. You miss a lithe commoner with your bludgeon. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > A lithe commoner misses the spectre of an aging prostitute with her hit. Your orb radiates a black beam of energy as a bolt fires out, hitting a lithe commoner squarely in the chest. she shudders as the intense freezing bolt chills her very soul. Your average bludgeon severely wounds a lithe commoner. A lithe commoner dodges the spectre of an aging prostitute's attack. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! The spectre of an aging prostitute wounds a lithe commoner harshly with its average drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself! Your average bludgeon wounds a lithe commoner harshly. A lithe commoner is nearly slain by the force of the spectre of an aging prostitute's awesome drain! The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > A lithe commoner misses the spectre of an aging prostitute with her hit. Your attack only grazes a lithe commoner as she dodges aside! A lithe commoner is nearly slain by the force of your average bludgeon! A lithe commoner is incapacitated and will slowly die, if not aided.

< 580h/580H 130v/130V E: lithe EC: awful EP: rcl P: std >

< 580h/580H 130v/130V E: lithe EC: awful EP: rcl P: std >

The spectre of an aging prostitute says 'I must assist my friend!' A lithe commoner is incapacitated and will slowly die, if not aided.

< 580h/580H 130v/130V E: lithe EC: awful EP: rcl P: std >

You bludgeon a lithe commoner to death. a lithe commoner is dead! R.I.P. You receive 8,771 XP (0.02%) experience. Your blood freezes as you hear the rattling death cry of a lithe commoner.

< 580h/580H 130v/130V P: std > You get a few coins from corpse of a lithe commoner. There were: 1 platinum coin, 14 gold coins, 1 silver coin, 4 copper coins.

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 13 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): false group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug] Pardon?

< 580h/580H 130v/130V P: std > Pardon?

< 580h/580H 130v/130V P: std >

druzix commented 5 years ago

An Elegant Home Exits: -N [48555] A few coins. A lithe commoner wanders about gracefully. A graceful commoner stands here proudly.

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std >

[The ghost of a prostitute is not in the room]

< 580h/580H 130v/130V P: std >

Autosaving...

< 580h/580H 130v/130V P: std > di You start chanting... [Casting: DI (Detect Invisibility)]

< 580h/580H 130v/130V P: std >

Casting: Detect Invisibility *

< 580h/580H 130v/130V P: std >

You complete your spell... [ DI (Detect Invisibility) ] Your eyes tingle.

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug] A lithe commoner is in an excellent condition. (Medium)

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std > osk lithe order spectre kick lithe of assist spectre order followers assist spectre @glance lithe [@glance: lithe.]

Ok. The spectre of an aging prostitute misses a kick at a lithe commoner's groin.

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain.

< 580h/580H 130v/130V P: std > Ok. The spectre of an aging prostitute is busy, but will execute your order as soon as possible.

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): false group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug]

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack.

< 580h/580H 130v/130V P: std > ass spectre You assist the spectre of an aging prostitute heroically. You miss a lithe commoner with your bludgeon.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug]

A lithe commoner dodges your futile attack. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > You stumble and miss your attack! A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute blocks a lithe commoner's attack with its shield! The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute misses a lithe commoner with its drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few scratches EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute tears into a lithe commoner, leaving her quivering in fear! The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its mighty drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner's attack only grazes the spectre of an aging prostitute as it dodges aside! A lithe commoner barely wounds the spectre of an aging prostitute with her weak hit. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: small wounds EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its mighty drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > A lithe commoner dodges your futile attack. A lithe commoner misses the spectre of an aging prostitute with her hit.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner does an acrobatic maneuver in battle, tripping you.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: rcl >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its mighty drain. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: rcl > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: rcl >

You clamber to your feet.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! The spectre of an aging prostitute barely wounds a lithe commoner with its average drain. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself! The spectre of an aging prostitute slightly wounds a lithe commoner with its mighty drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slightly wounds a lithe commoner with its mighty drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner clambers to her feet. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: std P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself! The spectre of an aging prostitute slightly wounds a lithe commoner with its awesome drain. A lithe commoner dodges the spectre of an aging prostitute's attack. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: few wounds EP: rcl P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slightly wounds a lithe commoner with its mighty drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

A lithe commoner dodges nimbly. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: rcl P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner clambers to her feet. A lithe commoner dodges the spectre of an aging prostitute's attack. The spectre of an aging prostitute barely wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute barely wounds a lithe commoner with its strong drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute slightly wounds a lithe commoner with its powerful drain. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

@debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: nasty wounds EP: std P: std >

Your orb radiates a black beam of energy as a bolt fires out, hitting a lithe commoner squarely in the chest. she shudders as the intense freezing bolt chills her very soul. Your average bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

A lithe commoner dodges your futile attack. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute badly wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute attemps a shieldpunch at a lithe commoner, but falls short. < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

diseng < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: pretty hurt EP: std P: std >

You disengage from the fight!

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack. The spectre of an aging prostitute badly wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { spectre = 1 } {} getEnemy(): Lithe inCombat(): false assistSent: nil

{} [End debug] < 580h/580H 130v/130V P: std >

An Elegant Home Exits: -N [48555] A pile of unidentifiable blood and organs rests here. A few coins. A lithe commoner stands here, fighting the spectre of an aging prostitute. A graceful commoner stands here proudly. *The spectre of an aging prostitute stands in mid-air here, fighting a lithe commoner.

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain.

< 580h/580H 130v/130V P: std >

A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! The spectre of an aging prostitute slightly wounds a lithe commoner with its average drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force!

< 580h/580H 130v/130V P: std >

ass spectre The graceful commoner looks about the house with a discerning eye.

< 580h/580H 130v/130V P: std >

You assist the spectre of an aging prostitute heroically. Your average bludgeon barely wounds a lithe commoner.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std >

Your attack only grazes a lithe commoner as she dodges aside! Your weak bludgeon barely wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute severely wounds a lithe commoner with its powerful drain.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 580 maxhp: 580 mv: 130 maxmv: 130 T: spectre TC: excellent E: lithe EC: awful EP: std P: std

promt:get(tank) spectre-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 14 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Lithe inCombat(): true assistSent: nil

{} [End debug] < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > You score a CRITICAL HIT! Your average bludgeon badly wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute severely wounds a lithe commoner with its powerful drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > You miss a lithe commoner with your bludgeon. The spectre of an aging prostitute partially blocks a lithe commoner's attack with its shield! A lithe commoner barely wounds the spectre of an aging prostitute with her average hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner dodges the spectre of an aging prostitute's attack.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute wounds a lithe commoner harshly with its strong drain. The spectre of an aging prostitute wounds a lithe commoner harshly with its strong drain. The spectre of an aging prostitute slams its shield into a lithe commoner in a an awesome display of brute force! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > Your average bludgeon badly wounds a lithe commoner. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner staggers from the spectre of an aging prostitute's strong drain!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner barely wounds the spectre of an aging prostitute with her average hit. A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute's attack only grazes a lithe commoner as she dodges aside! A lithe commoner staggers from the spectre of an aging prostitute's average drain! < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: std P: std > You miss a lithe commoner with your bludgeon. A lithe commoner misses the spectre of an aging prostitute with her hit. A lithe commoner, in a show of awesome skill, manages to trip up herself! The spectre of an aging prostitute misses a lithe commoner with its drain. The spectre of an aging prostitute tears into a lithe commoner, leaving her quivering in fear!

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std >

The graceful commoner looks about the house with a discerning eye.

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std >

< 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > < 580h/580H 130v/130V T: spectre TC: excellent E: lithe EC: awful EP: rcl P: std > A lithe commoner staggers from your average bludgeon! A lithe commoner misses the spectre of an aging prostitute with her hit. The spectre of an aging prostitute smashes a lithe commoner to death. a lithe commoner is dead! R.I.P. Your blood freezes as you hear the rattling death cry of a lithe commoner.

< 580h/580H 130v/130V P: std >

< 580h/580H 130v/130V P: std > gac 1 get all 1.corpse You get a few coins from corpse of a lithe commoner. There were: 1 platinum coin, 19 gold coins, 5 copper coins.

druzix commented 5 years ago

Same issue with elementalist.

Condensed: Disabled

Melee: Hits and misses will be shown normally. Melee: Special maneuvers shown. Melee: Defensive skills shown. Melee: Settings apply to self. Spell: Area damage shown. Spell: Dragon breath shown. Spell: Settings exclude self.

< 928h/1037H 114v/114V P: std >

A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental misses a stout commoner with its burn. A fire elemental barely wounds a stout commoner with its strong burn.

< 929h/1037H 114v/114V P: std >

A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental barely wounds a stout commoner with its strong burn. A stout commoner dodges a fire elemental's attack.

< 932h/1037H 114v/114V P: std >

Autosaving... A stout commoner misses a fire elemental with her hit. A stout commoner dodges a fire elemental's attack. A fire elemental barely wounds a stout commoner with its strong burn.

< 934h/1037H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] You assist a fire elemental heroically. Your average bludgeon barely wounds a stout commoner.

< 935h/1037H 114v/114V T: fire TC: small wounds E: stout EC: few wounds EP: std P: std > [onNetworkOutput: LOOK]

Your average bludgeon barely wounds a stout commoner. A stout commoner dodges your futile attack. A stout commoner misses a fire elemental with her hit. A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A fire elemental misses a stout commoner with its burn. A fire elemental barely wounds a stout commoner with its average burn.

< 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] You miss a stout commoner with your bludgeon. Your attack only grazes a stout commoner as she dodges aside! Your weak bludgeon barely wounds a stout commoner. A stout commoner misses a fire elemental with her hit. A stout commoner, in a show of awesome skill, manages to trip up herself! A fire elemental barely wounds a stout commoner with its strong burn. A fire elemental barely wounds a stout commoner with its powerful burn. < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a stout commoner. Your average bludgeon barely wounds a stout commoner. A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A stout commoner misses a fire elemental with her hit. A fire elemental barely wounds a stout commoner with its strong burn. A fire elemental misses a stout commoner with its burn.

< 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std >

< 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std > [onNetworkOutput: LOOK] SIT;ST [onNetworkOutput: SIT] [onNetworkOutput: ST] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std >

You sit down.[onNetworkOutput: LOOK]

< 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: sit >

You clamber to your feet.[onNetworkOutput: LOOK]

< 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: rcl P: std >

Your strong bludgeon barely wounds a stout commoner. Your average bludgeon barely wounds a stout commoner. A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A stout commoner misses a fire elemental with her hit. A stout commoner clambers to her feet. A fire elemental misses a stout commoner with its burn. A fire elemental misses a stout commoner with its burn. < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 936h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std >

Your average bludgeon barely wounds a stout commoner.[onNetworkOutput: LOOK] A stout commoner dodges your futile attack. A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental barely wounds a stout commoner with its strong burn. A fire elemental barely wounds a stout commoner with its strong burn. < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] diseng [onNetworkOutput: diseng] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std > A Stone House[onNetworkOutput: LOOK] < 937h/1037H 114v/114V T: fire TC: few wounds E: stout EC: few wounds EP: std P: std >

You disengage from the fight![onNetworkOutput: LOOK]

< 937h/1037H 114v/114V P: std >

A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A stout commoner dodges a fire elemental's attack. A fire elemental barely wounds a stout commoner with its average burn.

< 937h/1037H 114v/114V P: std > < 937h/1037H 114v/114V P: std >

A Stone House Exits: -S [48611] A large wooden tool box rests here. A key of steel and wood lies here. A fire elemental stands, inches above the surface here, fighting a stout commoner. A stout commoner stands here, fighting a fire elemental. A bearded commoner stomps about here.

< 937h/1037H 114v/114V P: std >

A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental slightly wounds a stout commoner with its powerful burn. A fire elemental misses a stout commoner with its burn.

< 937h/1037H 114v/114V P: std > di [onNetworkOutput: di] You start chanting... [Casting: DI (Detect Invisibility)]

< 937h/1037H 114v/114V P: std > A stout commoner misses a fire elemental with her hit. A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A fire elemental barely wounds a stout commoner with its strong burn. A fire elemental barely wounds a stout commoner with its strong burn.

< 938h/1037H 114v/114V P: std >

Casting: Detect Invisibility **

< 938h/1037H 114v/114V P: std >

Casting: Detect Invisibility *

< 939h/1037H 114v/114V P: std >

You complete your spell... [ DI (Detect Invisibility) ][onNetworkOutput: glance lithe] [onNetworkOutput: LOOK] Your eyes tingle.

< 940h/1037H 114v/114V P: std >

A stout commoner misses a fire elemental with her hit. A stout commoner badly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A fire elemental misses a stout commoner with its burn. A fire elemental barely wounds a stout commoner with its strong burn.

< 940h/1037H 114v/114V P: std >

[Elemental Fire Embodiment has expired on Zokakopil.] You don't see that here.

< 941h/1037H 114v/114V P: std >

< 941h/1037H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] You assist a fire elemental heroically. You miss a stout commoner with your bludgeon.

< 942h/1037H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] Your body shimmers and sheds its elemental form, returning to normal.[onNetworkOutput: GSAY [[ ELEMENTAL EMBODIMENT OUT ]]] Your elemental embodiment enchantment fades, and you feel able to focus again.

< 942h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

Your average bludgeon barely wounds a stout commoner. A stout commoner misses a fire elemental with her hit. A fire elemental slightly wounds a stout commoner with its powerful burn. A fire elemental slightly wounds a stout commoner with its strong burn.

< 941h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

< 935h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

< 935h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK]

Your average bludgeon barely wounds a stout commoner. A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A stout commoner dodges a fire elemental's attack. A fire elemental barely wounds a stout commoner with its average burn.

< 934h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

< 934h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 933h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 932h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] With a faint hum, the light from the surrounding area is absorbed into your staff. Within seconds, the light condenses into a small, semi-solid and very colorful orb which hovers above the staff, gyrating slowly. You hurl a small orb of wildly shifting colors at a stout commoner! A stout commoner is bathed in an explosion of crimson light!

< 931h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 929h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 928h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a stout commoner. A stout commoner badly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A fire elemental slightly wounds a stout commoner with its strong burn. A fire elemental's attack only grazes a stout commoner as she dodges aside! A fire elemental barely wounds a stout commoner with its average burn.

< 927h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

< 927h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 925h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 924h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 922h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] tl [onNetworkOutput: tl] < 921h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

You start chanting...[onNetworkOutput: LOOK] [Casting: LOOK ()]

< 921h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

You're busy spellcasting! [Queing error: LOOK]

< 920h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std > A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental slightly wounds a stout commoner with its strong burn. A fire elemental's attack only grazes a stout commoner as she dodges aside! A fire elemental barely wounds a stout commoner with its average burn.

< 920h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

Casting: Thunder Lance **

< 919h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

Casting: Thunder Lance *

< 918h/673H 114v/114V T: fire TC: few wounds E: stout EC: nasty wounds EP: std P: std >

You complete your spell... [ LOOK () ][onNetworkOutput: glance lithe] [onNetworkOutput: LOOK] You send a powerful thunder lance hurtling into a stout commoner with a deafening boom!

< 916h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std >

You miss a stout commoner with your bludgeon. A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental misses a stout commoner with its burn. A fire elemental badly wounds a stout commoner with its powerful burn.

< 915h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > You don't see that here.

< 914h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std >

< 913h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 913h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 912h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 911h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 910h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a stout commoner. A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental badly wounds a stout commoner with its strong burn. A fire elemental badly wounds a stout commoner with its strong burn.

< 910h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std >

< 910h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 909h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 908h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 907h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 906h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] Your attack only grazes a stout commoner as she dodges aside! Your weak bludgeon barely wounds a stout commoner. A stout commoner slightly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A fire elemental badly wounds a stout commoner with its strong burn. A fire elemental misses a stout commoner with its burn. < 906h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 906 maxhp: 673 mv: 114 maxmv: 114 T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std

promt:get(tank) fire-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 2 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { fire = 1 } {} getEnemy(): Stout inCombat(): true assistSent: nil

{} [End debug] < 905h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 904h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 903h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 902h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 901h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] Your attack only grazes a stout commoner as she dodges aside! Your weak bludgeon barely wounds a stout commoner. A stout commoner badly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A stout commoner misses a fire elemental with her hit. A fire elemental badly wounds a stout commoner with its strong burn. A fire elemental's attack only grazes a stout commoner as she dodges aside! A fire elemental slightly wounds a stout commoner with its average burn.

< 901h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std >

< 901h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 900h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 899h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 898h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 897h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 896h/673H 114v/114V T: fire TC: few wounds E: stout EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] Your attack only grazes a stout commoner as she dodges aside! Your weak bludgeon barely wounds a stout commoner. A stout commoner misses a fire elemental with her hit. A stout commoner misses a fire elemental with her hit. A fire elemental misses a stout commoner with its burn. A fire elemental severely wounds a stout commoner with its powerful burn.

< 896h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std >

< 896h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std > [onNetworkOutput: LOOK] < 895h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std > [onNetworkOutput: LOOK] < 894h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std > [onNetworkOutput: LOOK] < 893h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std > [onNetworkOutput: LOOK] < 893h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std > [onNetworkOutput: LOOK] A stout commoner dodges your futile attack. A stout commoner badly wounds a fire elemental with her average hit. A stout commoner is burned severely as she hits a fire elemental! A stout commoner misses a fire elemental with her hit. diseng [onNetworkOutput: diseng] A stout commoner dodges a fire elemental's attack. A fire elemental severely wounds a stout commoner with its strong burn. < 892h/673H 114v/114V T: fire TC: few wounds E: stout EC: awful EP: std P: std >

You disengage from the fight![onNetworkOutput: LOOK]

< 892h/673H 114v/114V P: std >

A stout commoner misses a fire elemental with her hit. A stout commoner switches targets.. A fire elemental severely wounds a stout commoner with its strong burn. A fire elemental's attack only grazes a stout commoner as she dodges aside! A fire elemental badly wounds a stout commoner with its average burn.

< 888h/673H 114v/114V P: std > < 887h/673H 114v/114V P: std > [ ORDER followers rescue Zokakopil ] [onNetworkOutput: ORDER followers rescue Zokakopil] ass fire [onNetworkOutput: ASS fire] Ok.

< 886h/673H 114v/114V P: std > You assist a fire elemental heroically. Your average bludgeon badly wounds a stout commoner.

< 885h/673H 114v/114V T: Zokakopil TC: excellent E: stout EC: awful EP: std P: std >

Your average bludgeon badly wounds a stout commoner. A stout commoner slightly wounds you with her strong hit. A stout commoner barely wounds you with her strong hit. A fire elemental misses a stout commoner with its burn. A fire elemental severely wounds a stout commoner with its strong burn.

< 831h/673H 114v/114V T: Zokakopil TC: excellent E: stout EC: awful EP: std P: std >

Your average bludgeon badly wounds a stout commoner. A stout commoner misses you with her hit. A stout commoner, in a show of awesome skill, manages to trip up herself! A fire elemental brutally wounds a stout commoner with its strong burn. A stout commoner staggers from a fire elemental's powerful burn!

< 827h/673H 114v/114V T: Zokakopil TC: excellent E: stout EC: awful EP: rcl P: std >

Your average bludgeon wounds a stout commoner harshly. A stout commoner misses you with her hit. A stout commoner misses you with her hit. A fire elemental misses a stout commoner with its burn. A fire elemental critically wounds a stout commoner with a strong burn!

< 824h/673H 114v/114V T: Zokakopil TC: excellent E: stout EC: awful EP: rcl P: std > oe rescue zokakopil order elemental rescue zokakopil [onNetworkOutput: order elemental rescue zokakopil] Ok.

< 822h/673H 114v/114V T: Zokakopil TC: excellent E: stout EC: awful EP: rcl P: std >

A stout commoner staggers from your average bludgeon! A stout commoner misses you with her hit. A stout commoner misses you with her hit. A fire elemental hits a stout commoner in the throat, she chokes, gasps, and dies. a stout commoner is dead! R.I.P. Your blood freezes as you hear the rattling death cry of a stout commoner.

< 820h/673H 114v/114V P: std >

druzix commented 5 years ago

< 816h/673H 114v/114V P: std > @glance off [@glance is off.]

oe kill bearded order elemental kill bearded [onNetworkOutput: order elemental kill bearded] Ok. A bearded commoner dodges a fire elemental's attack.

< 737h/673H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] You assist a fire elemental heroically. You miss a bearded commoner with your bludgeon.

< 737h/673H 114v/114V T: fire TC: small wounds E: bearded EC: excellent EP: std P: std >

Your average bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its strong burn.

< 736h/673H 114v/114V T: fire TC: small wounds E: bearded EC: few scratches EP: std P: std >

You miss a bearded commoner with your bludgeon. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A fire elemental barely wounds a bearded commoner with its powerful burn. A fire elemental barely wounds a bearded commoner with its average burn.

< 735h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std >

You miss a bearded commoner with your bludgeon. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its powerful burn.

< 734h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > l [onNetworkOutput: L] A Stone House Exits: -S [48611] Corpse of a stout commoner is lying here. A large wooden tool box rests here. A key of steel and wood lies here. A fire elemental stands, inches above the surface here, fighting a bearded commoner. A bearded commoner stands here, fighting a fire elemental.

< 733h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 733h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] You miss a bearded commoner with your bludgeon. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its strong burn. A fire elemental misses a bearded commoner with its burn. < 733h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 732h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 732h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 732h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 732h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] < 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few scratches EP: std P: std > [onNetworkOutput: LOOK] A bearded commoner dodges your futile attack. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A bearded commoner dodges a fire elemental's attack. A fire elemental barely wounds a bearded commoner with its strong burn.

< 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

< 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 731h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] diseng [onNetworkOutput: diseng] < 730h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

You disengage from the fight![onNetworkOutput: LOOK]

< 730h/673H 114v/114V P: std >

A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental misses a bearded commoner with its burn.

< 730h/673H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] < 729h/673H 114v/114V P: std >

A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its strong burn. A bearded commoner dodges a fire elemental's attack. You assist a fire elemental heroically. You miss a bearded commoner with your bludgeon.

< 729h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK]

Your average bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner dodges a fire elemental's attack. A fire elemental misses a bearded commoner with its burn.

< 728h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

< 728h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 727h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 727h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 727h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 727h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 727h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] A bearded commoner dodges your futile attack. A bearded commoner misses a fire elemental with his hit. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its average burn. A fire elemental barely wounds a bearded commoner with its powerful burn.

< 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > < 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 726h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a bearded commoner. A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its strong burn. A fire elemental barely wounds a bearded commoner with its strong burn. < 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] < 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std > [onNetworkOutput: LOOK] tl [onNetworkOutput: tl] < 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

You start chanting...[onNetworkOutput: LOOK] [Casting: LOOK ()]

< 725h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

You're busy spellcasting! [Queing error: LOOK]

< 724h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

A bearded commoner misses a fire elemental with his hit. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its average burn. A fire elemental barely wounds a bearded commoner with its average burn.

< 724h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

Casting: Thunder Lance **

< 724h/673H 114v/114V T: fire TC: few wounds E: bearded EC: small wounds EP: std P: std >

You complete your spell... [ LOOK () ][onNetworkOutput: LOOK] You send a powerful thunder lance hurtling into a bearded commoner with a deafening boom!

< 724h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std >

Your average bludgeon barely wounds a bearded commoner. A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental barely wounds a bearded commoner with its strong burn. A fire elemental barely wounds a bearded commoner with its strong burn.

< 723h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > < 723h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 723h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 723h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 723h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 722h/673H 114v/114V T: fire TC: few wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK]

Autosaving... Your attack only grazes a bearded commoner as he dodges aside! Your weak bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its strong burn.

< 722h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std >

< 722h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 722h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 722h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 722h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 721h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] Your attack only grazes a bearded commoner as he dodges aside! Your average bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner dodges a fire elemental's attack. A fire elemental barely wounds a bearded commoner with its average burn. < 721h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 721h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 721h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 721h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner severely wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner dodges a fire elemental's attack. A fire elemental barely wounds a bearded commoner with its strong burn.

< 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std >

< 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] < 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] delem order elemental consent zokakopil [onNetworkOutput: order elemental consent zokakopil] dispel elemental [onNetworkOutput: dispel elemental] < 720h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > [onNetworkOutput: LOOK] Ok. A fire elemental has just given you its consent.[onNetworkOutput: WHO elemental] [onNetworkOutput: GROUP elemental] [onNetworkOutput: GROUP]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std > You start chanting... [Casting: GROUP ()]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: few wounds EP: std P: std >

A bearded commoner misses a fire elemental with his hit. A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its strong burn. You're busy spellcasting! [Queing error: GROUP]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

You're busy spellcasting! [Queing error: GROUP]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

You're busy spellcasting! [Queing error: GROUP]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

You're busy spellcasting! [Queing error: GROUP]

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std > Casting: Dispel Magic **

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

Casting: Dispel Magic *

< 719h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

Casting: Dispel Magic

< 718h/673H 114v/114V T: fire TC: nasty wounds E: bearded EC: nasty wounds EP: std P: std >

You complete your spell... [ GROUP () ][onNetworkOutput: LOOK] You attempt to dispel the magic around a fire elemental. You successfully dispelled some of a fire elemental's magic!

< 718h/673H 114v/114V T: fire TC: few wounds E: bearded EC: nasty wounds EP: std P: std >

You stumble and miss your attack! A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A bearded commoner switches targets.. A fire elemental misses a bearded commoner with its burn. A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental barely wounds a bearded commoner with its average burn.

< 718h/673H 114v/114V T: Zokakopil TC: excellent E: bearded EC: nasty wounds EP: std P: std > < 718h/673H 114v/114V T: Zokakopil TC: excellent E: bearded EC: nasty wounds EP: std P: std > [ ORDER followers rescue Zokakopil ] [onNetworkOutput: ORDER followers rescue Zokakopil] Nobody here are loyal subjects of yours!

< 718h/673H 114v/114V T: Zokakopil TC: excellent E: bearded EC: nasty wounds EP: std P: std >

A bearded commoner misses you with his hit. Your average bludgeon barely wounds a bearded commoner. A fire elemental misses a bearded commoner with its burn. A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental barely wounds a bearded commoner with its average burn.

< 717h/673H 114v/114V T: Zokakopil TC: excellent E: bearded EC: nasty wounds EP: std P: std >

A bearded commoner slightly wounds you with his strong hit. A bearded commoner slightly wounds you with his strong hit. You dodge a bash from a bearded commoner, who loses his balance and falls. You miss a bearded commoner with your bludgeon. A bearded commoner dodges a fire elemental's attack. A fire elemental slightly wounds a bearded commoner with its strong burn.

< 664h/673H 114v/114V T: Zokakopil TC: few scratches E: bearded EC: nasty wounds EP: knl P: std >

Your blood freezes as you hear the rattling death cry of a fire elemental. With a loud puffing sound, the fire elemental dissipates into smoke.. A fire elemental stops following you. fire elemental has quit the game, consent lost. A bearded commoner slightly wounds you with his strong hit. A bearded commoner dodges your futile attack.

< 636h/673H 114v/114V T: Zokakopil TC: few scratches E: bearded EC: nasty wounds EP: knl P: std >

A bearded commoner misses you with his hit. A bearded commoner slightly wounds you with his strong hit. Your average bludgeon barely wounds a bearded commoner.

< 609h/673H 114v/114V T: Zokakopil TC: few scratches E: bearded EC: nasty wounds EP: knl P: std > flee [onNetworkOutput: flee]

Ghostwalk Exits: -N -E -S -W [48611] A purple martin flies swiftly here. A human girl skips along absent mindedly. You flee southward!

< 609h/673H 113v/114V P: std > ele fire [onNetworkOutput: ele fire] You start chanting... [Casting: ELE FIRE (Conjure Elemental)]

< 609h/673H 114v/114V P: std >

Casting: Conjure Elemental **

< 609h/673H 114v/114V P: std >

Neoteshin flies in from the west. Eleolas enters from the west.

< 609h/673H 114v/114V P: std > Neoteshin flies east. Eleolas leaves east.

< 609h/673H 114v/114V P: std > Casting: Conjure Elemental *****

< 609h/673H 114v/114V P: std >

Casting: Conjure Elemental ****

< 609h/673H 114v/114V P: std >

Casting: Conjure Elemental ***

< 609h/673H 114v/114V P: std >

Casting: Conjure Elemental **

< 609h/673H 114v/114V P: std >

Casting: Conjure Elemental

< 610h/673H 114v/114V P: std >

You complete your spell... [ ELE FIRE (Conjure Elemental) ][onNetworkOutput: LOOK] A fire elemental arrives in a burst of fire. A fire elemental starts following you. A fire elemental sulkily says 'Your wish is my command, Zokakopil!

< 611h/673H 114v/114V P: std > < 612h/673H 114v/114V P: std > n;oe kill bearded [onNetworkOutput: n] order elemental kill bearded [onNetworkOutput: order elemental kill bearded]

A Stone House Exits: -S [48611] Corpse of a stout commoner is lying here. A large wooden tool box rests here. A key of steel and wood lies here. A bearded commoner stomps about here. A fire elemental blazes in from the south.

< 616h/673H 113v/114V P: std >

Ok. A fire elemental barely wounds a bearded commoner with its strong burn.

< 616h/673H 113v/114V P: std >

A bearded commoner misses a fire elemental with his hit. A bearded commoner dodges a fire elemental's attack. A fire elemental barely wounds a bearded commoner with its average burn.

< 619h/673H 114v/114V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 619 maxhp: 673 mv: 114 maxmv: 114 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 5 Seen mem'ing (automem): 0 spell:getMoving(): true spell:getMem(): false look:get(): false group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): inCombat(): false assistSent: nil

{} [End debug]

A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental slightly wounds a bearded commoner with its strong burn. A fire elemental misses a bearded commoner with its burn.

< 622h/673H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] You assist a fire elemental heroically. You miss a bearded commoner with your bludgeon.

< 624h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK]

A bearded commoner dodges your futile attack. A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its strong burn.

< 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK]

Your average bludgeon barely wounds a bearded commoner. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental barely wounds a bearded commoner with its average burn.

< 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std >

< 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 625 maxhp: 673 mv: 114 maxmv: 114 T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std

promt:get(tank) fire-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 5 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Bearded inCombat(): true assistSent: nil

{} [End debug] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] You miss a bearded commoner with your bludgeon. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental barely wounds a bearded commoner with its average burn. A fire elemental slightly wounds a bearded commoner with its strong burn.

< 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std >

< 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] You miss a bearded commoner with your bludgeon. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental barely wounds a bearded commoner with its average burn. A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental barely wounds a bearded commoner with its average burn. < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] diseng [onNetworkOutput: diseng] < 625h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std >

You disengage from the fight![onNetworkOutput: LOOK]

< 625h/673H 114v/114V P: std > @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 625 maxhp: 673 mv: 114 maxmv: 114 T: TC: E: EC: EP: P: std

promt:get(tank) -

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 5 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSENT group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

Who's tanking (groupList:whoTanking()): { fire = 1 } {} getEnemy(): Bearded inCombat(): false assistSent: nil

{} [End debug]

A bearded commoner misses a fire elemental with his hit. A fire elemental barely wounds a bearded commoner with its average burn. A fire elemental slightly wounds a bearded commoner with its strong burn.

< 627h/673H 114v/114V P: std > ass fire [onNetworkOutput: ASS fire] < 628h/673H 114v/114V P: std >

You assist a fire elemental heroically. Your attack only grazes a bearded commoner as he dodges aside! Your average bludgeon barely wounds a bearded commoner.

< 628h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK]

You miss a bearded commoner with your bludgeon. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A bearded commoner dodges a fire elemental's attack. A fire elemental slightly wounds a bearded commoner with its strong burn.

< 629h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > < 629h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: excellent E: bearded EC: nasty wounds EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a bearded commoner. A bearded commoner barely wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A fire elemental slightly wounds a bearded commoner with its strong burn. A fire elemental badly wounds a bearded commoner with its strong burn. < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] Your average bludgeon barely wounds a bearded commoner. A bearded commoner barely wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental slightly wounds a bearded commoner with its strong burn. A fire elemental slightly wounds a bearded commoner with its average burn.

< 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std >

< 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] @debug

Script version: 1/3/2019 NyyLIB011 https://github.com/Nyyrazzilyss/NyyLIB Screen size: X: 1920 Y: 883

hp: 629 maxhp: 673 mv: 114 maxmv: 114 T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std

promt:get(tank) fire-

spell:getCurrent(): nil spell:count(): 0 To memorize (memcount): 5 Seen mem'ing (automem): 0 spell:getMoving(): false spell:getMem(): false look:get(): LOOKSTART group:get() false

meleePowerUsed false memsent: false lastsent: LOOK sendingStatus: false mud.sending: nil

{} getEnemy(): Bearded inCombat(): true assistSent: nil

{} [End debug] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] You stumble and miss your attack! A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental slightly wounds a bearded commoner with its average burn. < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 629h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] The bearded commoner curses loudly. You miss a bearded commoner with your bludgeon. A bearded commoner misses a fire elemental with his hit. A bearded commoner misses a fire elemental with his hit. A fire elemental misses a bearded commoner with its burn. A fire elemental badly wounds a bearded commoner with its strong burn.

< 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std >

< 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std > [onNetworkOutput: LOOK] diseng [onNetworkOutput: diseng] < 630h/673H 114v/114V T: fire TC: few scratches E: bearded EC: pretty hurt EP: std P: std >

You disengage from the fight![onNetworkOutput: LOOK]

< 630h/673H 114v/114V P: std >

A bearded commoner badly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner dodges a fire elemental's attack. A fire elemental badly wounds a bearded commoner with its strong burn.

< 630h/673H 114v/114V P: std > < 630h/673H 114v/114V P: std >

A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A fire elemental severely wounds a bearded commoner with its powerful burn. A fire elemental misses a bearded commoner with its burn.

< 630h/673H 114v/114V P: std >

A bearded commoner misses a fire elemental with his hit. A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental misses a bearded commoner with its burn. A fire elemental badly wounds a bearded commoner with its average burn.

memd [onNetworkOutput: MEM] < 630h/673H 114v/114V P: std > You have memorized the following spells: (10th circle) 3 - Lava Burst 1 - Elemental Fire Embodiment ( 9th circle) 1 - Gate 1 - Elemental Earth Embodiment 2 - Earthblood 1 - Relocate ( 8th circle) 1 - Fire Fog 3 - Firewave 1 - Icewave ( 7th circle) 2 - Haste 1 - Dimension Door 1 - Ice Layer 2 - Ice Tongue ( 6th circle) 2 - Stoneskin 5 - Blizzard Sphere ( 5th circle) 2 - Coldshield 2 - Glitterdust 1 - Teleport ( 4th circle) 1 - Faerie Fog 2 - Ray of Enfeeblement 1 - Levitate 5 - Fireball ( 3rd circle) 6 - Air Blast 1 - Locate Object 1 - Dispel Magic ( 2nd circle) 1 - Detect Magic 8 - Ice Spear 1 - Invisibility ( 1st circle) 1 - Minor Creation 9 - Earth Darts

And you are currently memorizing the following spells: 2 seconds: ( 1st) Detect Invisibility 6 seconds: ( 5th) Thunder Lance 11 seconds: ( 5th) Thunder Lance 15 seconds: ( 3rd) Dispel Magic 19 seconds: ( 5th) Conjure Elemental

You can memorize no more spells.

< 630h/673H 114v/114V P: std >

A bearded commoner barely wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A bearded commoner misses a fire elemental with his hit. A fire elemental wounds a bearded commoner harshly with its powerful burn. A fire elemental misses a bearded commoner with its burn.

< 633h/673H 114v/114V P: std > eb bearded [onNetworkOutput: eb bearded] You start chanting... [Casting: EB BEARDED (Earthblood)]

< 635h/673H 114v/114V P: std >

A bearded commoner slightly wounds a fire elemental with his average hit. A bearded commoner is burned severely as he hits a fire elemental! A fire elemental's attack only grazes a bearded commoner as he dodges aside! A fire elemental slightly wounds a bearded commoner with its average burn. A bearded commoner dodges a fire elemental's attack.

< 635h/673H 114v/114V P: std >

You complete your spell... [ EB BEARDED (Earthblood) ][onNetworkOutput: LOOK] A bearded commoner slumps to the ground. A bearded commoner bursts apart in a spray of grimy dirt and collapses to the ground, dead. a bearded commoner is dead! R.I.P. A bearded commoner slumps to the ground. You receive 10,188 XP (0.02%) experience.[onNetworkOutput: get coins corpse] Your blood freezes as you hear the rattling death cry of a bearded commoner.

< 636h/673H 114v/114V P: std > < 638h/673H 114v/114V P: std >

You get a small pile of coins from corpse of a bearded commoner. There were: 7 gold coins, 39 silver coins.

< 638h/673H 114v/114V P: std >

druzix commented 5 years ago

FIX AS PER NYY:

in trigger "Reset tanking list" after groupList:resetTanking()

append: if prompt:get("tank") ~= "" and not inwho( prompt:get("tank") ) then groupList:incTanking( prompt:get("tank") ) end

Nyyrazzilyss commented 4 years ago

Old ticket, hopefully I fixed? Re-open if problems with current version