Nyyrazzilyss / NyyLIB

Mudlet client script for Torilmud
http://www.torilmud.com/phpBB3/viewtopic.php?f=4&t=27194
GNU General Public License v2.0
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Map will not sync despite @map info showing maps as discovered #243

Closed Gyrx closed 5 years ago

Gyrx commented 5 years ago

I had no issue last night before I logged, however today I am unable to sync any of my characters map to SM inn, Ashstone Inn, Viperstongue inn, and a number of other unique rooms I checked.

@map info shows the map approximately as I remember it being discovered (~88%)

I've restarted mudlet multiple times and logged in 5+ characters.

Log:

[onNetworkOutput: L] Trader's Tavern Exits: - North - South[map:update : nil] [Map not in sync, type @find or scan to attempt resync] A human in deep blue robes sits alone at a table, sipping wine. Payton the Tavernkeeper is here behind the bar looking at you.

[Power aliases not assigned for this class] < 456h/456H 126v/126V P: std > [Power aliases not assigned for this class]

[Searching... No matches found: Trader's Tavern] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] @map status [onNetworkOutput: @map status] Pardon?

[Power aliases not assigned for this class] < 456h/456H 126v/126V P: std > [Power aliases not assigned for this class] [Power aliases not assigned for this class] @map info Great Northern Road 76/ 76 rooms, ( 100.00% ) The Fog Enshrouded Wood 46/ 51 rooms, ( 90.20% ) The Adamantite Mine 0/ 90 rooms, ( 0.00% ) Myth Drannor-Western City 7/ 21 rooms, ( 33.33% ) The Northern High Road 34/ 34 rooms, ( 100.00% ) Grid-UD-Mir 183/ 183 rooms, ( 100.00% ) The Northern High Road-2 50/ 50 rooms, ( 100.00% ) Lake Skeldrach Island 96/ 96 rooms, ( 100.00% ) Ashrumite_Village 17/ 17 rooms, ( 100.00% ) The Swamps of Meilech 37/ 37 rooms, ( 100.00% ) Ghore - City of Trolls 275/ 285 rooms, ( 96.49% ) Myrloch Vale 73/ 73 rooms, ( 100.00% ) The Ruins of Undermountain II 1/ 5 rooms, ( 20.00% ) Skullport, Port of Shadows 1310/1372 rooms, ( 95.48% ) The Roads of the Heartland 91/ 91 rooms, ( 100.00% ) The Elder Anthology 1/ 1 rooms, ( 100.00% ) The Temple of the Moon 0/ 6 rooms, ( 0.00% ) The Great Harbor of Waterdeep 111/ 121 rooms, ( 91.74% ) Dragonsfall Forest 12/ 12 rooms, ( 100.00% ) Menzoberranzan 356/ 390 rooms, ( 91.28% ) Lake Skeldrach Shore 83/ 83 rooms, ( 100.00% ) Calimport, the City 20/ 27 rooms, ( 74.07% ) Beluir - City of Halflings 230/ 336 rooms, ( 68.45% ) Southern Waterdeep Main City 118/ 120 rooms, ( 98.33% ) The Darktree 136/ 138 rooms, ( 98.55% ) The Curse of Newhaven 65/ 97 rooms, ( 67.01% ) Talenrock 69/ 69 rooms, ( 100.00% ) The Plane of Fire Part Two 40/ 40 rooms, ( 100.00% ) The New Trackless Sea 3/ 3 rooms, ( 100.00% ) Bloodtusk 97/ 108 rooms, ( 89.81% ) The Orcish Hall of Plunder 29/ 29 rooms, ( 100.00% ) Dark Forest 147/ 147 rooms, ( 100.00% ) The Dwarven Mining Settlement 92/ 92 rooms, ( 100.00% ) Dobluth Kyor - Main City 185/ 187 rooms, ( 98.93% ) Water Plane 9/ 21 rooms, ( 42.86% ) The Calimshan Desert 78/ 98 rooms, ( 79.59% ) Grid-Forest-Bloodtusk 133/ 133 rooms, ( 100.00% ) The Lurkwood 68/ 68 rooms, ( 100.00% ) The Ethereal Plane 126/ 126 rooms, ( 100.00% ) Tiamat - The Pillar of Skulls 49/ 49 rooms, ( 100.00% ) Choking Palace 162/ 162 rooms, ( 100.00% ) Faang - City of Ogres 502/ 514 rooms, ( 97.67% ) The Necromancer's Laboratory 24/ 24 rooms, ( 100.00% ) Baldur's Gate - Main City 16/ 17 rooms, ( 94.12% ) The Basin Wastes 8/ 8 rooms, ( 100.00% ) Zhentil Keep 240/ 246 rooms, ( 97.56% ) Lost Library of the Seer Kings 6/ 6 rooms, ( 100.00% ) Lava Tubes One 16/ 16 rooms, ( 100.00% ) The Troll Hills 72/ 72 rooms, ( 100.00% ) Calimshan Beach 14/ 14 rooms, ( 100.00% ) IceCrag Castle 33/ 33 rooms, ( 100.00% ) The Underworld 37/ 37 rooms, ( 100.00% ) The Roads of the Heartland 2 78/ 78 rooms, ( 100.00% ) Stronghold of Trahern Oakvale 33/ 58 rooms, ( 56.90% ) Fire Giants Village 154/ 154 rooms, ( 100.00% ) Cityguard's Armoury 0/ 10 rooms, ( 0.00% ) Kobold Settlement 2/ 2 rooms, ( 100.00% ) Grid-Hills-WD 2/ 18 rooms, ( 11.11% ) Grid-UD-Ixarkon 183/ 183 rooms, ( 100.00% ) Myth Unnohyr 65/ 95 rooms, ( 68.42% ) The Citadel 164/ 173 rooms, ( 94.80% ) Swift-Steel Company 87/ 87 rooms, ( 100.00% ) Southern Forest 77/ 84 rooms, ( 91.67% ) Darklake 319/ 319 rooms, ( 100.00% ) Caravan Trail to the Ten Towns 87/ 87 rooms, ( 100.00% ) the Deep Jungle 66/ 66 rooms, ( 100.00% ) The Ancient Oak 12/ 12 rooms, ( 100.00% ) Skerttd-Gul 43/ 118 rooms, ( 36.44% ) Guildhalls-Triterium 8/ 8 rooms, ( 100.00% ) New Moonshae Island I 167/ 168 rooms, ( 99.40% ) Desert City of Nizari 127/ 173 rooms, ( 73.41% ) Faerie Realm 1/ 2 rooms, ( 50.00% ) Northern Waterdeep Main City 127/ 134 rooms, ( 94.78% ) The Dread Mist 0/ 8 rooms, ( 0.00% ) Talthalra Haszakkin 6/ 245 rooms, ( 2.45% ) Central Waterdeep Main City 95/ 102 rooms, ( 93.14% ) The Plane of Smoke 25/ 25 rooms, ( 100.00% ) Veldrin Z'har 60/ 60 rooms, ( 100.00% ) Myth Drannor-Central City 8/ 8 rooms, ( 100.00% ) The Neverwinter Wood Beta 154/ 154 rooms, ( 100.00% ) The Dusk Road 4/ 4 rooms, ( 100.00% ) Alterian Region - Wilderness 99/ 99 rooms, ( 100.00% ) The Minotaur Outpost 2/ 2 rooms, ( 100.00% ) The Stump Bog 0/ 91 rooms, ( 0.00% ) Grid-Hills-Bloodtusk2 0/ 183 rooms, ( 0.00% ) Lake Skeldrach 72/ 72 rooms, ( 100.00% ) The Stag Forest 5/ 98 rooms, ( 5.10% ) The Derro Pit 7/ 7 rooms, ( 100.00% ) The Forest of Mir 3/ 3 rooms, ( 100.00% ) Waterdeep Trails 21/ 21 rooms, ( 100.00% ) The Evermoor Way 1/ 1 rooms, ( 100.00% ) Imphras Guild Hall 13/ 13 rooms, ( 100.00% ) The Ruins of Undermountain I 403/ 418 rooms, ( 96.41% ) Calimport, the Palace 0/ 6 rooms, ( 0.00% ) The Blood Bayou 17/ 17 rooms, ( 100.00% ) The Evermoors 103/ 106 rooms, ( 97.17% ) Myth Drannor-Eastern City 0/ 2 rooms, ( 0.00% ) The Waterdeep Coast Road 44/ 79 rooms, ( 55.70% ) Tower of the Elementalist 49/ 65 rooms, ( 75.38% ) Calimport, the Docks 29/ 29 rooms, ( 100.00% ) The Jungle City of Hyssk 6/ 6 rooms, ( 100.00% ) The Fortress of the Dragon Cult 28/ 31 rooms, ( 90.32% ) Ribcage: Gate Town to Baator 11/ 11 rooms, ( 100.00% ) The Gloomhaven Barge 2/ 2 rooms, ( 100.00% ) The Llyrath Forest 83/ 83 rooms, ( 100.00% ) Caves of Mt. Skelenak 95/ 98 rooms, ( 96.94% ) Baldur's Gate - Docks 1/ 3 rooms, ( 33.33% ) Fire Giant Lair 0/ 50 rooms, ( 0.00% ) Hive of the Manscorpions 2/ 2 rooms, ( 100.00% ) The Defense of Longhollow 3/ 3 rooms, ( 100.00% ) Trade 3/ 3 rooms, ( 100.00% ) New Nhavan Island 94/ 94 rooms, ( 100.00% ) Cloud Realms of Arlurrium 58/ 58 rooms, ( 100.00% ) Wilderness Roads 57/ 58 rooms, ( 98.28% ) Ako Village 56/ 56 rooms, ( 100.00% ) Lair of the Deep Dragon 87/ 87 rooms, ( 100.00% ) The Tunnel of Dread 1/ 1 rooms, ( 100.00% ) Lizard Marsh 83/ 93 rooms, ( 89.25% ) The Western Realms 23/ 23 rooms, ( 100.00% ) Ixarkon - City of Mindflayers 6/ 6 rooms, ( 100.00% ) The Onyx Tower of Illusion 4/ 4 rooms, ( 100.00% ) Leuthilspar - City of Elves 30/ 30 rooms, ( 100.00% ) The Sylvan Glades 6/ 6 rooms, ( 100.00% ) Village of Split Shield 0/ 5 rooms, ( 0.00% ) Grid-UD-GH 186/ 188 rooms, ( 98.94% ) The Rat Hills 126/ 148 rooms, ( 85.14% ) A Halruaan Airship 1 0/ 33 rooms, ( 0.00% ) The Druid Forest 58/ 58 rooms, ( 100.00% ) Tiamat - The Lair 58/ 58 rooms, ( 100.00% ) The Abandoned Monastery 16/ 16 rooms, ( 100.00% ) The Sedawi Mountain Village 6/ 38 rooms, ( 15.79% ) Grid-Forest-Leuthilspar 183/ 183 rooms, ( 100.00% ) Wormwrithings 113/ 187 rooms, ( 60.43% ) Muspelhiem 266/ 266 rooms, ( 100.00% ) Temple of Dumathoin 184/ 193 rooms, ( 95.34% ) Cursed Cemetery 12/ 37 rooms, ( 32.43% ) Gloomhaven 37/ 38 rooms, ( 97.37% ) Mistywood 13/ 13 rooms, ( 100.00% ) Jotunheim 189/ 189 rooms, ( 100.00% ) Scornubel 99/ 108 rooms, ( 91.67% ) The Eastway 96/ 96 rooms, ( 100.00% ) Bryn Shander 514/ 524 rooms, ( 98.09% ) The Keep of Finn McCumhail 16/ 18 rooms, ( 88.89% ) The Greycloak Hills 183/ 183 rooms, ( 100.00% ) The Trade Way 198/ 198 rooms, ( 100.00% ) The Elemental Groves 72/ 72 rooms, ( 100.00% ) The Ant Farm 39/ 101 rooms, ( 38.61% ) Dragonspear Castle 204/ 204 rooms, ( 100.00% ) IX Curtain 0/ 40 rooms, ( 0.00% ) Elg'cahl Niar 98/ 98 rooms, ( 100.00% ) Wyllowwood 278/ 291 rooms, ( 95.53% ) Soulprison of Bhaal 70/ 70 rooms, ( 100.00% ) Grid-Forest-WD 45/ 45 rooms, ( 100.00% ) Labyrinth of No Return 171/ 171 rooms, ( 100.00% ) Earth Plane 8/ 10 rooms, ( 80.00% ) Rurrgr T'ohrr 2/ 2 rooms, ( 100.00% ) Mithril Hall Palace 69/ 69 rooms, ( 100.00% ) Grid-Hills-Ashrumite 1/ 1 rooms, ( 100.00% ) Menden-on-the-Deep 15/ 58 rooms, ( 25.86% ) Demiplane of Artimus Nevarlith 2/ 2 rooms, ( 100.00% ) Roads of Cormanthor 94/ 94 rooms, ( 100.00% ) Alterian Region - Mountains 30/ 31 rooms, ( 96.77% ) The Tarsellian Forest 98/ 98 rooms, ( 100.00% ) The Curse of Newhaven_II 39/ 49 rooms, ( 79.59% ) The Shadow Swamp 42/ 42 rooms, ( 100.00% ) New Cavecity 39/ 39 rooms, ( 100.00% ) The Guilds of Waterdeep 9/ 14 rooms, ( 64.29% ) Trollbark 159/ 176 rooms, ( 90.34% ) Tooth and Maw - Grilled Grawl 6/ 6 rooms, ( 100.00% ) The Sewers of Waterdeep 15/ 78 rooms, ( 19.23% ) The Northern Caravan Trail 64/ 64 rooms, ( 100.00% ) Griffon's Nest 6/ 10 rooms, ( 60.00% ) Calimport, the Sewers 79/ 79 rooms, ( 100.00% ) Valley of Crushk 77/ 77 rooms, ( 100.00% ) The Brain Stem Tunnel 92/ 92 rooms, ( 100.00% ) Ruins of Yath Oloth 133/ 171 rooms, ( 77.78% ) Evermeet Bay 127/ 131 rooms, ( 96.95% ) Tower of High Sorcery One 4/ 4 rooms, ( 100.00% ) Mithril Hall - City of Dwarves 267/ 267 rooms, ( 100.00% )

         found 179/179 included areas      14451/16419 rooms  ( 88.01% )

[Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class] [Power aliases not assigned for this class]

Gyrx commented 5 years ago

fixed by deleting todays map files and relaunching mudlet