Nyyrazzilyss / NyyLIB

Mudlet client script for Torilmud
http://www.torilmud.com/phpBB3/viewtopic.php?f=4&t=27194
GNU General Public License v2.0
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Melee power usage could be faster #286

Open Azrith opened 3 years ago

Azrith commented 3 years ago

Scripts tend to use melee powers roughly once per 2 rounds: melee_power_scripted.txt

Melee powers can be used once per round: melee_power_manual_usage.txt

I think the timer controlling melee power usage could be adjusted to be a little bit faster.

Nyyrazzilyss commented 3 years ago

This might fix this:

function setMeleeCooldown() -- lowered from 4 to 3 timer:set("cooldown", 3) end

Gyrx commented 3 years ago

Was still a bit sluggish with cooldown at 3. I have the cooldown set at 2 right now and haven't had issues yet after a few loops on ranger. Will test more.

function setMeleeCooldown() timer:set("cooldown", 2) end

Gyrx commented 3 years ago

I'm keeping cooldown set to 2 locally, but have observed a couple call outs:

  1. I noticed 2 instances during train loops of the skill firing too quickly and getting the power not ready yet message, so it likely happened a couple more times. Wasn't enough by any means to get me to change as the increase in overall damage is very much worth it so far in my eyes
  2. When doing small group stuff, sometimes when i enter a room with agro the 1st firing of the skill would sometimes be too fast - i'm considering a 2.5 cooldown to adjust for this. Personally this isn't enough of an issue yet for me to adjust past cooldown 2, but I am considering it. Worth monitoring in a zone as main tank to see if it will be "enough" of an issue.