Nyyrazzilyss / NyyLIB

Mudlet client script for Torilmud
http://www.torilmud.com/phpBB3/viewtopic.php?f=4&t=27194
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The Map Is Missing the Upper Floor of Castle Thalavar in WG #375

Open byzanthia opened 3 weeks ago

byzanthia commented 3 weeks ago

Castle Thalavar - Houndmaster's Quarters
   Were it not for being surround by cold stone, this room seems almost
whimsical.  It has comfortable furnishings, but all at half normal size.
The bed is little more than a foot high, four feet in length, and three
feet wide.  There is a desk and chair that looks like it comes from a
child's school.  A small cabinet sits in a corner, it has dog leashes,
collars, some weapons, and some tools.  The room seems cavernous
compared to the furniture.
Exits: - South - West  - Up            [619] 

< 747h/747H 154v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 7|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Guards' Room
   This room has been lined, likely by the guards themselves, with dark
cloth to keep the chill of the stone out of the room.  Many are simply
hung over pieces of rope stretched between spikes pounded into the
stone.  Several beds are present with thick looking blankets.  This room
is mostly used for sleep and is often kept dark, with a stained wooden
ceiling acting as the night sky above.  The floor has rough hides for
carpet.
Exits: - South - West  - Down          [619] 
[4] Corpse of a castle Thalavar knight is lying here. 

< 747h/747H 154v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 6|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Training Room
   This room feels cold, with the exposed stone walls of the castle ever
present.  There is no where to sit down, and no signs of comfort
provided.  The room has a rack on one wall with a number of blunt
weapons on display, and a few bladed ones.  The room has several wooden
mannequins marked with vital spots in red, a few are horribly cracked.
The floor is stained in some places by splotches of dried blood.
Exits: - East  - South  [618] 

< 747h/747H 154v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 5|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Arboretum
   Though encased in walls of stone this room appears like a lush
forest.  Numerous large windows, likely magically strengthened, shine
natural light in from many angles.  The wooden ceiling lies far above,
allowing plants to grow to twenty feet in height.  The floor is covered
in soft earth, with a path of stones leading through the make-believe
wilderness.  An unnatural humidity hangs in the air, and hides among the
leaves.
Exits: - North - East   [617] 
[3] Corpse of a castle Thalavar knight is lying here. 
Corpse of Thistle Thalavar is lying here. 

< 747h/747H 153v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 5|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Mess Hall
   The mess hall is a messy hall, the stone and wood that define the
room have received splatters of food never removed.  A smells of stale
food and stale men hang in the air.  Many tables of simple wooden beams
are framed by simple wooden chairs.  A counter at one side of the room
hosts food, a shelf near by hosts plates and utensils.  A dull magical
light hanging in mid-air illuminates everything unevenly.
Exits: - North - West   [761] 

< 747h/747H 152v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 5|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Guards' Room
   This room has been lined, likely by the guards themselves, with dark
cloth to keep the chill of the stone out of the room.  Many are simply
hung over pieces of rope stretched between spikes pounded into the
stone.  Several beds are present with thick looking blankets.  This room
is mostly used for sleep and is often kept dark, with a stained wooden
ceiling acting as the night sky above.  The floor has rough hides for
carpet.
Exits: - South - West  - Down          [619] 
[4] Corpse of a castle Thalavar knight is lying here. 

< 747h/747H 151v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 5|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Corpse of a castle Thalavar knight melts into the ground, leaving no trace of its passing.

< 747h/747H 152v/155V |3|3|3|2|2| P: std >
< |ss +|md +|uf +|vs +|drs 5|sph +|sot +|fr +|bc +|sp +|ad +|sos +|cs +| >     

Castle Thalavar - Houndmaster's Quarters
   Were it not for being surround by cold stone, this room seems almost
whimsical.  It has comfortable furnishings, but all at half normal size.
The bed is little more than a foot high, four feet in length, and three
feet wide.  There is a desk and chair that looks like it comes from a
child's school.  A small cabinet sits in a corner, it has dog leashes,
collars, some weapons, and some tools.  The room seems cavernous
compared to the furniture.
Exits: - South - West  - Up            [619] 
byzanthia commented 3 weeks ago

Many of the noble houses / castles are incomplete or incorrect. The doors to their first room are also mostly missing. It would be nice to redo them correctly (they are often cleared in longer boots so it should be quick to map/re-map them).

BTW, do you any bug fixes or map updates planned? I've been putting in new issues for about a year, but haven't seen any addressed. Do you still intend to make future releases? Thanks.