O-C-R / floodwatch-issue-tracking

Issue tracking for the Floodwatch extension on Chrome
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Crash when applying texture: "S3TC compressed textures not supported" #13

Open iaaaan opened 10 years ago

iaaaan commented 10 years ago

From JS console:

THREE.WebGLRenderer 67 three.min.js:444 THREE.WebGLRenderer: S3TC compressed textures not supported. three.min.js:450 Atlas texture size: 8192px history.js:1822

ElleryR commented 10 years ago

GPU settings:

Graphics Feature Status

Canvas: Software only, hardware acceleration unavailable Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Rasterization: Software only. Hardware acceleration disabled Threaded Rasterization: Disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds

clear_uniforms_before_first_program_use disable_d3d11 exit_on_context_lost use_current_program_after_successful_link Problems Detected

Hardware video decode is only supported in win7+: 159458 Disabled Features: accelerated_video_decode Disable GPU on all Windows versions prior to and including Vista: 315199 Disabled Features: all Additional GPU rasterization whitelist for field trial: 380694 Disabled Features: gpu_rasterization_field_trial Whitelist for using GPU rasterization for a broader set of content: 399306 Disabled Features: gpu_rasterization_expanded_heuristics GPU rasterization is blacklisted on non-Android: 362779 Disabled Features: gpu_rasterization GPU rasterization is blacklisted on Nexus 10: 407144 Disabled Features: gpu_rasterization Always call glUseProgram after a successful link to avoid a driver bug: 349137 Applied Workarounds: use_current_program_after_successful_link Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Disable use of Direct3D 11 on Windows Vista and lower Applied Workarounds: disable_d3d11 The Mali-Txxx driver does not guarantee flush ordering: 154715, 10068, 269829, 294779, 285292 Applied Workarounds: use_virtualized_gl_contexts TexSubImage2D() is faster for full uploads on ANGLE Applied Workarounds: texsubimage2d_faster_than_teximage2d Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Disable D3D11 on older nVidia drivers: 349929 Applied Workarounds: disable_d3d11 Accelerated rasterization has been disabled, either via about:flags or command line. Disabled Features: rasterization Threaded rasterization has not been enabled or is not supported by the current system. Disabled Features: threaded_rasterization Version Information

Data exported 24/10/2014 14:47:41 Chrome version Chrome/38.0.2125.104 Operating system Windows NT 5.1 SP3 Software rendering list version 9.7 Driver bug list version 7.2 ANGLE commit id b5af678b07f7 2D graphics backend Skia Command Line Args Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end Performance Information

Graphics 0.0 Gaming 0.0 Overall 0.0 Driver Information

Initialization time 0 Sandboxed false GPU0 VENDOR = 0x10de, DEVICE= 0x01d3 Optimus false AMD switchable false Desktop compositing none Driver vendor NVIDIA Driver version 6.14.13.681 Driver date 9-23-2012 Pixel shader version
Vertex shader version
Machine model name
Machine model version
GL_VENDOR
GL_RENDERER GL_VERSION
GL_EXTENSIONS
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes Reset notification strategy 0x0000 GPU process crash count 0 Diagnostics

... loading ... Log Messages

GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.