O-n-y / oxy.mods

Oxy.BugTracker
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DGSM crashing. #10

Closed julian-perge closed 4 years ago

julian-perge commented 4 years ago
  [DGSM]: EditableTitleBar_OnSpawn 
  [FavoriteResources]: PrebuildTool_Activate 
  [FavoriteResources]: Building: <link="TILE">Tile</link> state: Complete 
  [DGSM]: CharacterSelectionController_InitializeContainers 
[06:43:00.434] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active).
NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.GameObject_Extensions.FindChildWithName (UnityEngine.GameObject,string) <0x000dd>
at Ony.OxygenNotIncluded.WorldGenDups.CharacterSelectionController_InitializeContainers.Postfix (CharacterSelectionController&,CarePackageContainer,UnityEngine.GameObject,System.Collections.Generic.List`1<ITelepadDeliverableContainer>&,System.Collections.Generic.List`1<ITelepadDeliverable>&,int&,int&) <0x000cf>
at (wrapper dynamic-method) CharacterSelectionController.InitializeContainers_Patch2 (object) <0x0050f>
at ImmigrantScreen.Initialize (Telepad) <0x00036>
at ImmigrantScreen.InitializeImmigrantScreen (Telepad) <0x00033>
at TelepadSideScreen.<OnSpawn>m__0 () <0x00026>
at KButton.SignalClick (KKeyCode) <0x00038>
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData) <0x000e5>
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) <0x0004f>
at UnityEngine.EventSystems.ExecuteEvents.Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>) <0x0034d>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename:  Line: -1)
O-n-y commented 4 years ago

Make sure youhave last version of the mod, which is 3.0.0.89

Mach3Maelstrom commented 4 years ago

+1 to this issue.

I've already:

  1. Verified that I have version 3.0.0.89 of the mod.
  2. I disabled ALL my mods except for this one and restarted... same issue.
  3. Deleted all contents in my "mods" folder and let them re-install.

But none of these are fixing the mod. Please advise what I should do to get this mod to work.

O-n-y commented 4 years ago

Screenshot mods list you have in game Which OS you running on? Which game build you running? Provide link to your profile on steam

Mach3Maelstrom commented 4 years ago

Thanks, O-n-y! Here's the information you're requesting:

O-n-y commented 4 years ago

image this error have nothing to do with mod as it said you lack free space to run game fully correctly

O-n-y commented 4 years ago

also for steam account can you show which games you owned? (particularly Oxygen Not Included)

Mach3Maelstrom commented 4 years ago

... you lack free space to run game fully correctly

So that's not true.

Imgur

I have plenty of space... and as I've said before, literally every mod in my list has 0 problem saving and loading into my existing games.

O-n-y commented 4 years ago

Again this issue coming not from mod, so you should check your settings, security rights etc. This error is a default game error.

O-n-y commented 4 years ago

There is also can be issue with particular save file, but still - no connection to mod, mod do not alter save files in any way.

O-n-y commented 4 years ago

closing issue as original issue was incorrect (Due to using outaded version) and issue of 2nd user was not connected to mod itself.