O-n-y / oxy.mods

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No Drop crashes new game #100

Closed Forien closed 1 year ago

Forien commented 1 year ago

When starting new game, game crashes:

MissingFieldException: Field 'FetchChore.tags' not found.

(wrapper dynamic-method) FetchChore.FetchChore.FindFetchTarget_Patch1(FetchChore,ChoreConsumerState)
FetchChore+<>c.<.cctor>b__44_0 (Chore+Precondition+Context& context, System.Object data) (at <cb20703507b14eea8088dbc44abf7f85>:0)
Chore+Precondition+Context.RunPreconditions () (at <cb20703507b14eea8088dbc44abf7f85>:0)
Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <cb20703507b14eea8088dbc44abf7f85>:0)
FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <cb20703507b14eea8088dbc44abf7f85>:0)
GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <cb20703507b14eea8088dbc44abf7f85>:0)
ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <cb20703507b14eea8088dbc44abf7f85>:0)
Brain.FindBetterChore (Chore+Precondition+Context& context) (at <cb20703507b14eea8088dbc44abf7f85>:0)
Brain.UpdateChores () (at <cb20703507b14eea8088dbc44abf7f85>:0)
Brain.UpdateBrain () (at <cb20703507b14eea8088dbc44abf7f85>:0)
MinionBrain.UpdateBrain () (at <cb20703507b14eea8088dbc44abf7f85>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <cb20703507b14eea8088dbc44abf7f85>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <cb20703507b14eea8088dbc44abf7f85>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.LateUpdate () (at <cb20703507b14eea8088dbc44abf7f85>:0)

Build: U43-526233-S

Game version: U43-526233-S Mod version: v1.2.9.3

O-n-y commented 1 year ago

Fixed on last build