Closed HandelSarabande closed 4 months ago
this could happen if the other mod changes default game behaviour in some unpredictive way.
In any case, you should follow https://github.com/O-n-y/oxy.mods "How to Report Bugs"
closing as no information was provided
Exception in: (MorbRover).FetchAreaChore+States.root.delivering. System.NullReferenceException: Object reference not set to an instance of an object at Ony.OxygenNotIncluded.NoDrop.FetchAreaChoreStatesInstance_SetupDeliverables.Postfix (FetchAreaChore+StatesInstance instance, System.Collections.Generic.List`1[T] ___deliverables) [0x0000b] in:0
at (wrapper dynamic-method) FetchAreaChore+StatesInstance.FetchAreaChore+StatesInstance.SetupDeliverables_Patch1(FetchAreaChore/StatesInstance)
at FetchAreaChore+States+<>c.b 12_9 (FetchAreaChore+StatesInstance smi) [0x00000] in :0
at StateMachine:0
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine
4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] inat UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at StateMachine:0
at StateMachine:0
at StateMachine:0
at GameStateMachine:0
at Game.Update () [0x00000] in :0
Build: U50-587362-S
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine
4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at FetchAreaChore+States+<>c.<InitializeStates>b__12_15 (FetchAreaChore+StatesInstance smi) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List
1[T] actions) [0x00000] in4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in4+State+<>c__DisplayClass85_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 at BucketUpdater
1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in