O-n-y / oxy.mods

Oxy.BugTracker
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[DGSM] 3.6.7.37 Game crashes: Tried to add minions beyond the allowed limit #152

Closed lihaidong-GSLZ closed 6 months ago

lihaidong-GSLZ commented 6 months ago

The problem encountered during the game:

Tried to add minions beyond the allowed limit

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <10441a52cf784e609fef9aaaa8368210>:0 
  at CharacterContainer.SelectDeliverable () [0x00000] in <10441a52cf784e609fef9aaaa8368210>:0 
  at Util.Signal (System.Action action) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at KToggle.Click () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
Build: U51-597172-S

This is the first time I have encountered this error.

O-n-y commented 6 months ago

Please follow how to report issue: https://github.com/O-n-y/oxy.mods

also what do you mean "beyond the allowed limit"

O-n-y commented 6 months ago

closing as there was no information provided