After several hours of stable gameplay my game crashed with the following message:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Ony.OxygenNotIncluded.NoDrop.CarriedItemsComponent.RemoveAt (System.Int32 index) (at <b69d74babc594991a6033f935c4f5292>:0)
Ony.OxygenNotIncluded.NoDrop.CarriedItemsComponent.FixedUpdate () (at <b69d74babc594991a6033f935c4f5292>:0)
Build: U51-600112-V
At the time of the crash I have not done anything noteworthy, so unfortunately I don’t have a reproduction. I also played again from the last autosave and couldn’t reproduce the issue, so I doubt the savegame is of any use to you.
However, my duplicants are currently dying. My guess is that this is related to a duplicant dying while they were carrying something in an unsafe place.
After several hours of stable gameplay my game crashed with the following message:
At the time of the crash I have not done anything noteworthy, so unfortunately I don’t have a reproduction. I also played again from the last autosave and couldn’t reproduce the issue, so I doubt the savegame is of any use to you.
However, my duplicants are currently dying. My guess is that this is related to a duplicant dying while they were carrying something in an unsafe place.