Closed s18067 closed 4 years ago
I assume you mean printer pod? If so, this is already reported and confirmed, will be fixed in next build.
Thank you for reporting as well
DGSM updated to 3.0.6.112 release version:
I assume you mean printer pod? If so, this is already reported and confirmed, will be fixed in next build.
Thank you for reporting as well
Ah yes it is. Thanks!
Hi. Since the latest update to DGSM (3.0.5.105), opening the choose blueprint menu in-game crashes ONI with a NullReferenceException.
[14:53:16.293] [1] [INFO] DGSM - Duplicants Generation Settings Manager // by @Ony 's patched_method CharacterSelectionController.InitializeContainers matched in the stack trace, adding to referenced mods list NullReferenceException: Object reference not set to an instance of an object at Ony.OxygenNotIncluded.GameObject_Extensions.FindChildWithName (UnityEngine.GameObject comp, System.String name) [0x00030] in <21f0e0f2d08f4de1b12ad582276376c4>:0 at Ony.OxygenNotIncluded.DGSM.CharacterSelectionController_InitializeContainers.Postfix (CharacterSelectionController& instance, CarePackageContainer __carePackageContainerPrefab, UnityEngine.GameObject containerParent, System.Collections.Generic.List:0
at ImmigrantScreen.InitializeImmigrantScreen (Telepad telepad) [0x00000] in :0
at Database.BuildingStatusItems+<>c.b 181_14 (System.Object data) [0x00000] in :0
at NotificationScreen.OnClick (NotificationScreen+Entry entry) [0x00020] in :0
at NotificationScreen+<>c__DisplayClass50_0.b__1 () [0x00000] in :0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in :0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in :0
at UnityEngine.UI.Button.Press () [0x00027] in :0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[ITelepadDeliverableContainer]& ___containers, System.Collections.Generic.List
1[ITelepadDeliverable]& selectedDeliverables, System.Int32& numberOfDuplicantOptions, System.Int32& _numberOfCarePackageOptions) [0x00025] in <21f0e0f2d08f4de1b12ad582276376c4>:0 at (wrapper dynamic-method) CharacterSelectionController.InitializeContainers_Patch2(object) at ImmigrantScreen.Initialize (Telepad telepad) [0x00000] in1[T1] functor) [0x00070] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update()