Closed UlyanaLeyana closed 3 years ago
Got this some minutes ago. Have latest version of the mod v 1.0.8.67. I think no reason to put save file here because previous save was 2 cycles before getting this error.
NullReferenceException UnityEngine.GameObject.GetComponent[T] () (at <b8388ffefd6046f8a7b4080349da72eb>:0) Ony.OxygenNotIncluded.NoDrop.FetchChore_FindFetchTarget.Prefix (FetchChore __instance, Pickupable& __result, ChoreConsumerState consumer_state) (at <e74030c102fb4a48a16118134c60d3de>:0) (wrapper dynamic-method) FetchChore.FindFetchTarget_Patch2(object,ChoreConsumerState) FetchChore+<>c.<.cctor>b__40_0 (Chore+Precondition+Context& context, System.Object data) (at <f834fb9792e545c0aa06cca79073875a>:0) Chore+Precondition+Context.RunPreconditions () (at <f834fb9792e545c0aa06cca79073875a>:0) Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <f834fb9792e545c0aa06cca79073875a>:0) FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <f834fb9792e545c0aa06cca79073875a>:0) GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <f834fb9792e545c0aa06cca79073875a>:0) ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <f834fb9792e545c0aa06cca79073875a>:0) Brain.FindBetterChore (Chore+Precondition+Context& context) (at <f834fb9792e545c0aa06cca79073875a>:0) Brain.UpdateChores () (at <f834fb9792e545c0aa06cca79073875a>:0) Brain.UpdateBrain () (at <f834fb9792e545c0aa06cca79073875a>:0) MinionBrain.UpdateBrain () (at <f834fb9792e545c0aa06cca79073875a>:0) BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <f834fb9792e545c0aa06cca79073875a>:0) BrainScheduler.RenderEveryTick (System.Single dt) (at <f834fb9792e545c0aa06cca79073875a>:0) SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <4c2b2fae6abe493697de2dfee51c79b6>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <4c2b2fae6abe493697de2dfee51c79b6>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <4c2b2fae6abe493697de2dfee51c79b6>:0) StateMachineUpdater.RenderEveryTick (System.Single dt) (at <4c2b2fae6abe493697de2dfee51c79b6>:0) Game.LateUpdate () (at <f834fb9792e545c0aa06cca79073875a>:0)
Please provide a save file where this could be reproduced, I was not able to.
Please use last released version which is 1.1.1.16. Your is outdated
Got this some minutes ago. Have latest version of the mod v 1.0.8.67. I think no reason to put save file here because previous save was 2 cycles before getting this error.