Each building has a negative power score, and generators add power.
So instead of constantly draining/adding power, it only checks if power score > power usage
Problems with this setup: Batteries, I guess I could make them give x power, and for x time.
I've procrastinated on this for far too long.
Idea on how it could work:
Each building has a negative power score, and generators add power. So instead of constantly draining/adding power, it only checks if power score > power usage Problems with this setup: Batteries, I guess I could make them give x power, and for x time.