OBWANDO / azplay

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Terrain System & Editor #2

Open AMZN-Liv opened 3 years ago

AMZN-Liv commented 3 years ago

Is your feature request related to a problem? Please describe. Terrain systems enable users to create landscapes for a game level and make use of environmental effects and systems such as wind. For the initial launch of O3DE, the engine will not have a built-in terrain system. It is still possible to make environments for game levels using meshes created in an external program, but a native terrain system in-engine will make it easier to create and iterate on environment levels without having to convert meshes,textures, and materials from an external tool.

Describe the solution you'd like A fully-featured terrain editor with a brush system, the ability to raise and lower the terrain height, topography manipulation capabilities, the ability to add bodies of water and roads, vegetation painting, and object snapping-to-terrain.

Describe alternatives you've considered Environmental authoring tools to work with externally-created meshes instead of a native tool.

Additional context Including a screenshot of the terrain editor from Lumberyard and links to the documentation for more details about possible feature capabilities. https://docs.aws.amazon.com/lumberyard/latest/userguide/terrain-intro.html

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OBWANDO commented 3 years ago

/addtag bug