Is your feature related to a problem? Please describe
The current process for creating water effects in O3DE is to rely on animated meshes or use shaders. Without a built-in water authoring tool, it is challenging to create realistic water effects that interact with other objects naturally.
Describe the solution you'd like
A centralized system, perhaps as part of the terrain editor, for authoring volumetric water effects in-editor. Ideally, this solution would also support infinite ocean water effects as well.
May be dependent on #2 depending on design of authoring system
Is your feature related to a problem? Please describe The current process for creating water effects in O3DE is to rely on animated meshes or use shaders. Without a built-in water authoring tool, it is challenging to create realistic water effects that interact with other objects naturally.
Describe the solution you'd like A centralized system, perhaps as part of the terrain editor, for authoring volumetric water effects in-editor. Ideally, this solution would also support infinite ocean water effects as well.
May be dependent on #2 depending on design of authoring system