OBWANDO / azplay

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Environment Effect - Fog and Clouds #22

Open AMZN-Liv opened 3 years ago

AMZN-Liv commented 3 years ago

Is your feature related to a problem? Please describe The current process for creating cloud or fog effects in O3DE is to rely on particle systems or use shaders.

Describe the solution you'd like A centralized system, perhaps as part of the terrain editor, for authoring volumetric cloud and fog effects.

May be related to #2

OBWANDO commented 3 years ago

/debug /addtag api-review /addtag good-first-issue /addtag whoknows

some text

/addtag platform/all /addtag whocares

more test /deltag whatshuh /addtag needs-sig

OBWANDO commented 3 years ago

Issue needs an API review, and is a good first issue, but who knows! /addtag api-review /addtag good-first-issue /addtag whoknows

Making sure its all platforms, but who cares right?

/addtag platform/all /addtag whocares

Remove the Whats huh tag though, and it needs a sig

/deltag whatshuh /addtag needs-sig

OBWANDO commented 3 years ago

/addtag kind/feature

AMZN-Liv commented 3 years ago

/addtag kind/test